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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 09:15:41 +00:00
Better fix to set the palette opaque, when there is also a colorkey
(see bug 3827)
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e3b0713e40
commit
e2b132ca74
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@ -402,64 +402,6 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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}
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static void
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SDL_ConvertSetOpaque(SDL_Surface * surface)
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{
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int x, y;
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if (!surface) {
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return;
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}
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if (!surface->format->Amask) {
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return;
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}
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SDL_LockSurface(surface);
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switch (surface->format->BytesPerPixel) {
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case 2:
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{
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Uint16 *row, *spot;
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Uint16 mask = (Uint16) (surface->format->Amask);
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row = (Uint16 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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*spot |= mask;
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++spot;
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}
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row += surface->pitch / 2;
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}
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}
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break;
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case 3:
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/* FIXME */
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break;
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case 4:
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{
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Uint32 *row, *spot;
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Uint32 mask = surface->format->Amask;
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row = (Uint32 *) surface->pixels;
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for (y = surface->h; y--;) {
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spot = row;
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for (x = surface->w; x--;) {
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*spot |= mask;
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++spot;
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}
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row += surface->pitch / 4;
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}
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}
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break;
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}
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SDL_UnlockSurface(surface);
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}
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int
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SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
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{
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@ -1023,6 +965,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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SDL_bool palette_ck_transform = SDL_FALSE;
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int palette_ck_value = 0;
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SDL_bool palette_has_alpha = SDL_FALSE;
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Uint8 *palette_saved_alpha = NULL;
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if (!surface) {
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SDL_InvalidParamError("surface");
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@ -1084,6 +1027,40 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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bounds.w = surface->w;
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bounds.h = surface->h;
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/* Source surface has a palette with no real alpha (0 or OPAQUE).
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* Destination format has alpha.
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* -> set alpha channel to be opaque */
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if (surface->format->palette && format->Amask) {
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SDL_bool set_opaque = SDL_FALSE;
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{
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int i;
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for (i = 0; i < surface->format->palette->ncolors; i++) {
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Uint8 alpha_value = surface->format->palette->colors[i].a;
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if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
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/* Palette has at least one alpha value. Don't do anything */
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set_opaque = SDL_FALSE;
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palette_has_alpha = SDL_TRUE;
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break;
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}
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if (alpha_value == 0) {
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set_opaque = SDL_TRUE;
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}
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}
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}
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/* Set opaque and backup palette alpha values */
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if (set_opaque) {
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palette_saved_alpha = SDL_stack_alloc(Uint8, surface->format->palette->ncolors);
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int i;
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for (i = 0; i < surface->format->palette->ncolors; i++) {
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palette_saved_alpha[i] = surface->format->palette->colors[i].a;
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surface->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
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}
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}
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}
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/* Transform colorkey to alpha. for cases where source palette has duplicate values, and colorkey is one of them */
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if (copy_flags & SDL_COPY_COLORKEY) {
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if (surface->format->palette && !format->palette) {
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@ -1096,11 +1073,20 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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ret = SDL_LowerBlit(surface, &bounds, convert, &bounds);
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/* Restore value */
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/* Restore colorkey alpha value */
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if (palette_ck_transform) {
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surface->format->palette->colors[surface->map->info.colorkey].a = palette_ck_value;
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}
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/* Restore palette alpha values */
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if (palette_saved_alpha) {
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int i;
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for (i = 0; i < surface->format->palette->ncolors; i++) {
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surface->format->palette->colors[i].a = palette_saved_alpha[i];
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}
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SDL_stack_free(palette_saved_alpha);
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}
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/* Clean up the original surface, and update converted surface */
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convert->map->info.r = copy_color.r;
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convert->map->info.g = copy_color.g;
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@ -1181,38 +1167,6 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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}
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SDL_SetClipRect(convert, &surface->clip_rect);
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/* Source surface has a palette with alpha. Will need blend mode */
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if (palette_has_alpha == SDL_FALSE && surface->format->palette) {
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int i;
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for (i = 0; i < surface->format->palette->ncolors; i++) {
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Uint8 alpha_value = surface->format->palette->colors[i].a;
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if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
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palette_has_alpha = SDL_TRUE;
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break;
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}
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}
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}
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/* Source surface has a palette with no alpha nor colorkey.
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* Destination format has alpha.
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* We may need to set the alpha channel to opaque. */
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if (surface->format->palette && format->Amask && palette_has_alpha == SDL_FALSE) {
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SDL_bool need_opaque = SDL_FALSE;
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int i;
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for (i = 0; i < surface->format->palette->ncolors; i++) {
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Uint8 alpha_value = surface->format->palette->colors[i].a;
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if (alpha_value == 0) {
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need_opaque = SDL_TRUE;
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break;
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}
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}
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if (need_opaque) {
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SDL_ConvertSetOpaque(convert);
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}
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}
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/* Enable alpha blending by default if the new surface has an
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* alpha channel or alpha modulation */
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if ((surface->format->Amask && format->Amask) ||
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