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Fixed bug #2308: SDL_RenderCopyEx rotation center precision (software renderer)
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@ -310,8 +310,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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SDL_Rect tmp_rect;
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SDL_Surface *src_clone, *src_rotated, *src_scaled;
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SDL_Surface *mask = NULL, *mask_rotated = NULL;
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int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
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double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
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int retval = 0;
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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int applyModulation = SDL_FALSE;
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@ -413,6 +412,9 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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SDL_SetSurfaceBlendMode(src_clone, blendmode);
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if (!retval) {
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int dstwidth, dstheight;
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double cangle, sangle;
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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if (src_rotated == NULL) {
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@ -426,9 +428,12 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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}
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}
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if (!retval) {
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double abscenterx, abscentery;
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double px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
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/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
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abscenterx = final_rect->x + (int)center->x;
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abscentery = final_rect->y + (int)center->y;
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abscenterx = final_rect->x + center->x;
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abscentery = final_rect->y + center->y;
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/* Compensate the angle inversion to match the behaviour of the other backends */
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sangle = -sangle;
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