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audio: Wait for device thread to set device->threadid
before continuing.
This fixes a (likely harmless) race condition in `is_in_audio_device_thread`. Reference Issue #7427.
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@ -31,6 +31,12 @@
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#define _THIS SDL_AudioDevice *_this
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typedef struct AudioThreadStartupData
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{
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SDL_AudioDevice *device;
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SDL_sem *startup_semaphore;
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} AudioThreadStartupData;
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static SDL_AudioDriver current_audio;
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static SDL_AudioDevice *open_devices[16];
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@ -663,9 +669,10 @@ extern void Android_JNI_AudioSetThreadPriority(int, int);
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#endif
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/* The general mixing thread function */
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static int SDLCALL SDL_RunAudio(void *devicep)
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static int SDLCALL SDL_RunAudio(void *userdata)
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{
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SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
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const AudioThreadStartupData *startup_data = (const AudioThreadStartupData *) userdata;
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SDL_AudioDevice *device = startup_data->device;
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void *udata = device->callbackspec.userdata;
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SDL_AudioCallback callback = device->callbackspec.callback;
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int data_len = 0;
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@ -685,6 +692,9 @@ static int SDLCALL SDL_RunAudio(void *devicep)
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/* Perform any thread setup */
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device->threadid = SDL_ThreadID();
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SDL_SemPost(startup_data->startup_semaphore); /* SDL_OpenAudioDevice may now continue. */
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current_audio.impl.ThreadInit(device);
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/* Loop, filling the audio buffers */
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@ -761,9 +771,10 @@ static int SDLCALL SDL_RunAudio(void *devicep)
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/* !!! FIXME: this needs to deal with device spec changes. */
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/* The general capture thread function */
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static int SDLCALL SDL_CaptureAudio(void *devicep)
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static int SDLCALL SDL_CaptureAudio(void *userdata)
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{
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SDL_AudioDevice *device = (SDL_AudioDevice *)devicep;
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const AudioThreadStartupData *startup_data = (const AudioThreadStartupData *) userdata;
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SDL_AudioDevice *device = startup_data->device;
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const int silence = (int)device->spec.silence;
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const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
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const int data_len = device->spec.size;
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@ -785,6 +796,9 @@ static int SDLCALL SDL_CaptureAudio(void *devicep)
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/* Perform any thread setup */
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device->threadid = SDL_ThreadID();
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SDL_SemPost(startup_data->startup_semaphore); /* SDL_OpenAudioDevice may now continue. */
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current_audio.impl.ThreadInit(device);
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/* Loop, filling the audio buffers */
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@ -1500,16 +1514,30 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
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if (!current_audio.impl.ProvidesOwnCallbackThread) {
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/* Start the audio thread */
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char threadname[64];
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AudioThreadStartupData startup_data;
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startup_data.device = device;
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startup_data.startup_semaphore = SDL_CreateSemaphore(0);
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if (!startup_data.startup_semaphore) {
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close_audio_device(device);
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SDL_SetError("Couldn't create audio thread startup semaphore");
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SDL_UnlockMutex(current_audio.detectionLock);
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return 0;
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}
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(void)SDL_snprintf(threadname, sizeof(threadname), "SDLAudio%c%" SDL_PRIu32, (iscapture) ? 'C' : 'P', device->id);
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device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, 0, device);
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device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, 0, &startup_data);
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if (device->thread == NULL) {
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SDL_DestroySemaphore(startup_data.startup_semaphore);
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close_audio_device(device);
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SDL_SetError("Couldn't create audio thread");
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SDL_UnlockMutex(current_audio.detectionLock);
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return 0;
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}
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SDL_SemWait(startup_data.startup_semaphore);
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SDL_DestroySemaphore(startup_data.startup_semaphore);
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}
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SDL_UnlockMutex(current_audio.detectionLock);
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