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https://github.com/Ryujinx/SDL.git
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parent
642fa0e3cf
commit
e65a658320
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@ -1659,6 +1659,17 @@ extern "C" {
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*/
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#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
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/**
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* \brief Mark X11 windows as override-redirect.
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*
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* If set, this _might_ increase framerate at the expense of the desktop
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* not working as expected. Override-redirect windows aren't noticed by the
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* window manager at all.
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*
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* You should probably only use this for fullscreen windows, and you probably
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* shouldn't even use it for that. But it's here if you want to try!
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*/
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#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
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/**
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* \brief An enumeration of hint priorities
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@ -372,6 +372,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_DisplayData *displaydata =
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(SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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const SDL_bool force_override_redirect = SDL_GetHintBoolean(SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT, SDL_FALSE);
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SDL_WindowData *windowdata;
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Display *display = data->display;
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int screen = displaydata->screen;
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@ -444,7 +445,7 @@ X11_CreateWindow(_THIS, SDL_Window * window)
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depth = displaydata->depth;
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}
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xattr.override_redirect = ((window->flags & SDL_WINDOW_TOOLTIP) || (window->flags & SDL_WINDOW_POPUP_MENU)) ? True : False;
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xattr.override_redirect = ((window->flags & SDL_WINDOW_TOOLTIP) || (window->flags & SDL_WINDOW_POPUP_MENU) || force_override_redirect) ? True : False;
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xattr.backing_store = NotUseful;
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xattr.background_pixmap = None;
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xattr.border_pixel = 0;
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