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https://github.com/Ryujinx/SDL.git
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Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
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@ -34,6 +34,8 @@ General:
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* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
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* Added SDL_GetDisplayDPI() to get the DPI information for a display
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* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
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* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
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Windows:
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* Added support for Windows Phone 8.1
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@ -171,6 +171,11 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
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/**
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* Return the SDL_GameController associated with an instance id.
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*/
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
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/**
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* Return the name for this currently opened controller
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*/
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@ -106,6 +106,11 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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* Return the SDL_Joystick associated with an instance id.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
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/**
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* Return the name for this currently opened joystick.
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* If no name can be found, this function returns NULL.
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@ -595,3 +595,5 @@
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
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#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
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@ -629,3 +629,5 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
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#endif
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SDL_DYNAPI_PROC(int,SDL_GetDisplayDPI,(int a, float *b, float *c, float *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_JoystickPowerLevel,SDL_JoystickCurrentPowerLevel,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return)
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@ -1046,6 +1046,25 @@ SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
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return gamecontroller->joystick;
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}
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/*
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* Find the SDL_GameController that owns this instance id
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*/
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SDL_GameController *
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SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
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{
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SDL_GameController *gamecontroller = SDL_gamecontrollers;
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while (gamecontroller) {
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if (gamecontroller->joystick->instance_id == joyid) {
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return gamecontroller;
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}
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gamecontroller = gamecontroller->next;
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}
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return NULL;
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}
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/**
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* Get the SDL joystick layer binding for this controller axis mapping
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*/
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@ -373,6 +373,23 @@ SDL_JoystickInstanceID(SDL_Joystick * joystick)
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return (joystick->instance_id);
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}
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/*
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* Find the SDL_Joystick that owns this instance id
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*/
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SDL_Joystick *
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SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
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{
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SDL_Joystick *joystick = SDL_joysticks;
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while (joystick) {
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if (joystick->instance_id == joyid) {
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return joystick;
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}
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joystick = joystick->next;
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}
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return NULL;
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}
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/*
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* Get the friendly name of this joystick
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*/
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@ -291,6 +291,11 @@ main(int argc, char *argv[])
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guid, sizeof (guid));
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SDL_Log("Attempting to open device %i, guid %s\n", device, guid);
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gamecontroller = SDL_GameControllerOpen(device);
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if (gamecontroller != NULL) {
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SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
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}
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while (keepGoing) {
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if (gamecontroller == NULL) {
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if (!reportederror) {
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@ -316,6 +321,9 @@ main(int argc, char *argv[])
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keepGoing = SDL_FALSE;
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} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
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gamecontroller = SDL_GameControllerOpen(event.cdevice.which);
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if (gamecontroller != NULL) {
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SDL_assert(SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontroller))) == gamecontroller);
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}
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break;
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}
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}
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@ -265,6 +265,7 @@ main(int argc, char *argv[])
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SDL_GetError());
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} else {
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char guid[64];
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
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guid, sizeof (guid));
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SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
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@ -292,6 +293,9 @@ main(int argc, char *argv[])
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device = atoi(argv[1]);
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#endif
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joystick = SDL_JoystickOpen(device);
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if (joystick != NULL) {
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
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}
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while ( keepGoing ) {
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if (joystick == NULL) {
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@ -317,6 +321,9 @@ main(int argc, char *argv[])
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keepGoing = SDL_FALSE;
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} else if (event.type == SDL_JOYDEVICEADDED) {
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joystick = SDL_JoystickOpen(device);
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if (joystick != NULL) {
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
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}
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break;
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}
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}
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