Fixed the default mapping on Windows for the HORI Fighting Commander

This commit is contained in:
Sam Lantinga 2022-06-09 13:20:38 -07:00
parent 0a93ac1294
commit e6cb082232
3 changed files with 26 additions and 2 deletions

View file

@ -646,12 +646,21 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
*/
static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickGUID guid)
{
Uint16 vendor;
Uint16 product;
Uint16 version;
SDL_bool existing;
char mapping_string[1024];
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
if (SDL_JoystickUsesButtonLabelHint(vendor, product) &&
SDL_GetHintBoolean(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, SDL_TRUE)) {
SDL_strlcat(mapping_string, "a:b1,b:b0,x:b3,y:b2,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}

View file

@ -2186,6 +2186,18 @@ SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
eType == k_eControllerType_SteamControllerV2);
}
SDL_bool
SDL_JoystickUsesButtonLabelHint(Uint16 vendor_id, Uint16 product_id)
{
EControllerType eType = GuessControllerType(vendor_id, product_id);
return (eType == k_eControllerType_SwitchProController ||
eType == k_eControllerType_SwitchInputOnlyController ||
eType == k_eControllerType_XInputSwitchController ||
(vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) ||
(vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
(vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER));
}
SDL_bool
SDL_IsJoystickXInput(SDL_JoystickGUID guid)
{

View file

@ -90,6 +90,9 @@ extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick uses SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS */
extern SDL_bool SDL_JoystickUsesButtonLabelHint(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick guid comes from the XInput driver */
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);