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Moved documentation to docs, recreated a simple README.txt, fixed build
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@ -9,7 +9,7 @@ To compile and install SDL:
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* Run './configure; make; make install'
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* Run './configure; make; make install'
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Mac OS X with Xcode:
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Mac OS X with Xcode:
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* Read README-macosx.txt
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* Read docs/README-macosx.md
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Mac OS X from the command line:
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Mac OS X from the command line:
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* Run './configure; make; make install'
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* Run './configure; make; make install'
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@ -18,13 +18,13 @@ To compile and install SDL:
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* Run './configure; make; make install'
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* Run './configure; make; make install'
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Android:
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Android:
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* Read README-android.txt
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* Read docs/README-android.md
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iOS:
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iOS:
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* Read README-ios.txt
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* Read docs/README-ios.md
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Using Cmake:
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Using Cmake:
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* Read README-cmake.txt
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* Read docs/README-cmake.md
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2. Look at the example programs in ./test, and check out the online
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2. Look at the example programs in ./test, and check out the online
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documentation at http://wiki.libsdl.org/
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documentation at http://wiki.libsdl.org/
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21
README.txt
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21
README.txt
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@ -0,0 +1,21 @@
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Simple DirectMedia Layer
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(SDL)
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Version 2.0
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---
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http://www.libsdl.org/
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Simple DirectMedia Layer is a cross-platform development library designed
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to provide low level access to audio, keyboard, mouse, joystick, and graphics
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hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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More extensive documentation is available in the docs directory, starting
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with README.md
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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