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Fixed d3d11 renderer creation
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d9f70878f9
commit
e77cfb9a11
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@ -770,7 +770,11 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
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if (usingXAML) {
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swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
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} else {
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if (WIN_IsWindows8OrGreater()) {
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swapChainDesc.Scaling = DXGI_SCALING_NONE;
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} else {
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swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
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}
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}
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; /* All Windows Store apps must use this SwapEffect. */
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#endif
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@ -953,6 +957,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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*
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* TODO, WinRT: reexamine the docs for IDXGISwapChain1::SetRotation, see if might be available, usable, and prudent-to-call on WinPhone 8.1
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*/
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if (WIN_IsWindows8OrGreater()) {
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if (data->swapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
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result = IDXGISwapChain1_SetRotation(data->swapChain, data->rotation);
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if (FAILED(result)) {
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@ -960,6 +965,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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goto done;
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}
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}
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}
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#endif
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result = IDXGISwapChain_GetBuffer(data->swapChain,
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