build fixes for most WinRT-related files

Still TODO: getting the D3D11 renderer back up and running in VC 2012.
This commit is contained in:
David Ludwig 2014-03-10 21:21:35 -04:00
parent 2c558ca24d
commit e8eb142748
11 changed files with 17 additions and 18 deletions

View file

@ -96,14 +96,7 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
@ -301,6 +294,7 @@
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />

View file

@ -229,9 +229,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -280,6 +277,9 @@
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@ -633,6 +633,9 @@
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">

View file

@ -26,6 +26,7 @@ using namespace Windows::Phone::UI::Input;
/* SDL includes */
extern "C" {
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"

View file

@ -29,6 +29,7 @@
/* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"

View file

@ -2,7 +2,7 @@
TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
#ifdef __WINRT__

View file

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
extern "C" {
#include "SDL_thread.h"

View file

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
extern "C" {
#include "SDL_thread.h"

View file

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
/* Thread management routines for SDL */

View file

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT

View file

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT

View file

@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT