build fixes for most WinRT-related files

Still TODO: getting the D3D11 renderer back up and running in VC 2012.
This commit is contained in:
David Ludwig 2014-03-10 21:21:35 -04:00
parent 2c558ca24d
commit e8eb142748
11 changed files with 17 additions and 18 deletions

View file

@ -96,14 +96,7 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp"> <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_render.c" />
@ -301,6 +294,7 @@
<ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" /> <ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" /> <ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" /> <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" /> <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />

View file

@ -229,9 +229,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c"> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c"> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
@ -280,6 +277,9 @@
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c"> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\include\begin_code.h"> <ClInclude Include="..\..\include\begin_code.h">
@ -633,6 +633,9 @@
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h"> <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Header Files"> <Filter Include="Header Files">

View file

@ -26,6 +26,7 @@ using namespace Windows::Phone::UI::Input;
/* SDL includes */ /* SDL includes */
extern "C" { extern "C" {
#include "../../SDL_internal.h"
#include "SDL_assert.h" #include "SDL_assert.h"
#include "SDL_events.h" #include "SDL_events.h"
#include "SDL_hints.h" #include "SDL_hints.h"

View file

@ -29,6 +29,7 @@
/* SDL includes */ /* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h" #include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h" #include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h" #include "../../video/winrt/SDL_winrtvideo_cpp.h"

View file

@ -2,7 +2,7 @@
TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#ifdef __WINRT__ #ifdef __WINRT__

View file

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
extern "C" { extern "C" {
#include "SDL_thread.h" #include "SDL_thread.h"

View file

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
extern "C" { extern "C" {
#include "SDL_thread.h" #include "SDL_thread.h"

View file

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
/* Thread management routines for SDL */ /* Thread management routines for SDL */

View file

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT

View file

@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT

View file

@ -18,7 +18,7 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "SDL_config.h" #include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINRT #if SDL_VIDEO_DRIVER_WINRT