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Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
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@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes
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* (32 for the string plus a NULL terminator).
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*/
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extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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/**
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* convert a string into a joystick formatted guid
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@ -101,7 +101,7 @@ extern "C" {
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* Calling this yourself without knowing what you're doing can cause
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* crashes and hard to diagnose problems with your application.
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*/
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extern DECLSPEC void SDL_SetMainReady(void);
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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@ -596,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 r, Uint8 g, Uint8 b,
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Uint8 a);
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@ -612,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 * r, Uint8 * g, Uint8 * b,
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Uint8 * a);
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