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	macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
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			@ -40,7 +40,10 @@ typedef enum
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} PendingWindowOperation;
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@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
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    SDL_WindowData *_data;
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    /* SDL_WindowData owns this Listener and has a strong reference to it.
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     * To avoid reference cycles, we could have either a weak or an
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     * unretained ref to the WindowData. */
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    __weak SDL_WindowData *_data;
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    BOOL observingVisible;
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    BOOL wasCtrlLeft;
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    BOOL wasVisible;
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			@ -1653,6 +1653,12 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, NSView *nsview,
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        SDL_SetKeyboardFocus(data.window);
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    }
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    /* SDL_WindowData will be holding a strong reference to the NSWindow, and
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     * it will also call [NSWindow close] in DestroyWindow before releasing the
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     * NSWindow, so the extra release provided by releasedWhenClosed isn't
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     * necessary. */
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    nswindow.releasedWhenClosed = NO;
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    /* Prevents the window's "window device" from being destroyed when it is
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     * hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
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     */
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