mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:35:37 +00:00
checkkeys will now render text that is input
Also added test functions for multi-line debug text display Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
This commit is contained in:
parent
209f457ea4
commit
e9d5060c4c
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@ -200,6 +200,12 @@
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
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<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\test\checkkeys.c">
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@ -216,4 +222,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -38,7 +38,8 @@ extern "C" {
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/* Function prototypes */
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#define FONT_CHARACTER_SIZE 8
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#define FONT_CHARACTER_SIZE 8
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#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
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/**
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* \brief Draw a string in the currently set font.
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@ -50,10 +51,12 @@ extern "C" {
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*
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* \returns 0 on success, -1 on failure.
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*/
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
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/**
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* \brief Draw a string in the currently set font.
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* \brief Draw a UTF-8 string in the currently set font.
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*
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* The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
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*
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* \param renderer The renderer to draw on.
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* \param x The X coordinate of the upper left corner of the string.
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@ -64,6 +67,90 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
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*/
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int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
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/**
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* \brief Data used for multi-line text output
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*/
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typedef struct SDLTest_TextWindow
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{
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SDL_Rect rect;
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int current;
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int numlines;
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char **lines;
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} SDLTest_TextWindow;
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/**
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* \brief Create a multi-line text output window
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*
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* \param x The X coordinate of the upper left corner of the window.
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* \param y The Y coordinate of the upper left corner of the window.
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* \param w The width of the window (currently ignored)
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* \param h The height of the window (currently ignored)
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*
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* \returns the new window, or NULL on failure.
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*
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* \since This function is available since SDL 2.24.0
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*/
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SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
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/**
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* \brief Display a multi-line text output window
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*
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* This function should be called every frame to display the text
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*
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* \param textwin The text output window
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* \param renderer The renderer to use for display
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*
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* \since This function is available since SDL 2.24.0
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*/
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void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
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/**
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* \brief Add text to a multi-line text output window
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*
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* Adds UTF-8 text to the end of the current text. The '\n' newline character starts a
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* new line of text. The '\b' backspace character deletes the last character or, if the
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* line is empty, deletes the line and goes to the end of the previous line.
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*
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* \param textwin The text output window
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* \param fmt A printf() style format string
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* \param ... additional parameters matching % tokens in the `fmt` string, if any
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*
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* \since This function is available since SDL 2.24.0
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*/
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void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* \brief Add text to a multi-line text output window
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*
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* Adds UTF-8 text to the end of the current text. The '\n' newline character starts a
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* new line of text. The '\b' backspace character deletes the last character or, if the
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* line is empty, deletes the line and goes to the end of the previous line.
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*
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* \param textwin The text output window
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* \param text The text to add to the window
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* \param len The length, in bytes, of the text to add to the window
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*
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* \since This function is available since SDL 2.24.0
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*/
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void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
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/**
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* \brief Clear the text in a multi-line text output window
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*
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* \param textwin The text output window
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*
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* \since This function is available since SDL 2.24.0
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*/
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void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
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/**
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* \brief Free the storage associated with a multi-line text output window
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*
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* \param textwin The text output window
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*
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* \since This function is available since SDL 2.24.0
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*/
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void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
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/**
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* \brief Cleanup textures used by font drawing functions.
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@ -3120,7 +3120,7 @@ struct SDLTest_CharTextureCache {
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*/
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static struct SDLTest_CharTextureCache *SDLTest_CharTextureCacheList;
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c)
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{
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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const Uint32 charHeight = FONT_CHARACTER_SIZE;
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@ -3156,7 +3156,7 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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drect.h = charHeight;
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/* Character index in cache */
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ci = (unsigned char)c;
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ci = c;
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/* Search for this renderer's cache */
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for (cache = SDLTest_CharTextureCacheList; cache != NULL; cache = cache->next) {
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@ -3242,23 +3242,234 @@ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c)
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return (result);
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}
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/* Gets a unicode value from a UTF-8 encoded string
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* Outputs increment to advance the string */
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#define UNKNOWN_UNICODE 0xFFFD
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static Uint32 UTF8_getch(const char *src, size_t srclen, int *inc)
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{
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const Uint8 *p = (const Uint8 *)src;
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size_t left = 0;
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size_t save_srclen = srclen;
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SDL_bool overlong = SDL_FALSE;
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SDL_bool underflow = SDL_FALSE;
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Uint32 ch = UNKNOWN_UNICODE;
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if (srclen == 0) {
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return UNKNOWN_UNICODE;
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}
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if (p[0] >= 0xFC) {
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if ((p[0] & 0xFE) == 0xFC) {
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if (p[0] == 0xFC && (p[1] & 0xFC) == 0x80) {
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overlong = SDL_TRUE;
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}
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ch = (Uint32) (p[0] & 0x01);
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left = 5;
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}
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} else if (p[0] >= 0xF8) {
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if ((p[0] & 0xFC) == 0xF8) {
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if (p[0] == 0xF8 && (p[1] & 0xF8) == 0x80) {
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overlong = SDL_TRUE;
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}
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ch = (Uint32) (p[0] & 0x03);
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left = 4;
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}
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} else if (p[0] >= 0xF0) {
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if ((p[0] & 0xF8) == 0xF0) {
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if (p[0] == 0xF0 && (p[1] & 0xF0) == 0x80) {
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overlong = SDL_TRUE;
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}
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ch = (Uint32) (p[0] & 0x07);
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left = 3;
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}
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} else if (p[0] >= 0xE0) {
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if ((p[0] & 0xF0) == 0xE0) {
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if (p[0] == 0xE0 && (p[1] & 0xE0) == 0x80) {
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overlong = SDL_TRUE;
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}
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ch = (Uint32) (p[0] & 0x0F);
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left = 2;
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}
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} else if (p[0] >= 0xC0) {
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if ((p[0] & 0xE0) == 0xC0) {
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if ((p[0] & 0xDE) == 0xC0) {
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overlong = SDL_TRUE;
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}
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ch = (Uint32) (p[0] & 0x1F);
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left = 1;
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}
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} else {
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if ((p[0] & 0x80) == 0x00) {
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ch = (Uint32) p[0];
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}
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}
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--srclen;
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while (left > 0 && srclen > 0) {
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++p;
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if ((p[0] & 0xC0) != 0x80) {
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ch = UNKNOWN_UNICODE;
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break;
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}
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ch <<= 6;
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ch |= (p[0] & 0x3F);
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--srclen;
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--left;
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}
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if (left > 0) {
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underflow = SDL_TRUE;
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}
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if (overlong || underflow ||
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(ch >= 0xD800 && ch <= 0xDFFF) ||
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(ch == 0xFFFE || ch == 0xFFFF) || ch > 0x10FFFF) {
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ch = UNKNOWN_UNICODE;
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}
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*inc = (int)(save_srclen - srclen);
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return ch;
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}
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#define UTF8_IsTrailingByte(c) ((c) >= 0x80 && (c) <= 0xBF)
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int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
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{
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const Uint32 charWidth = FONT_CHARACTER_SIZE;
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int result = 0;
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int curx = x;
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int cury = y;
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const char *curchar = s;
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size_t len = SDL_strlen(s);
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while (*curchar && !result) {
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result |= SDLTest_DrawCharacter(renderer, curx, cury, *curchar);
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while (len > 0 && !result) {
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int advance = 0;
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Uint32 ch = UTF8_getch(s, len, &advance);
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if (ch < 256) {
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result |= SDLTest_DrawCharacter(renderer, curx, cury, ch);
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}
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curx += charWidth;
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curchar++;
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s += advance;
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len -= advance;
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}
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return (result);
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}
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SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h)
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{
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SDLTest_TextWindow *textwin = (SDLTest_TextWindow *)SDL_malloc(sizeof(*textwin));
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if ( !textwin ) {
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return NULL;
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}
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textwin->rect.x = x;
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textwin->rect.y = y;
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textwin->rect.w = w;
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textwin->rect.h = h;
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textwin->current = 0;
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textwin->numlines = (h / FONT_LINE_HEIGHT);
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textwin->lines = (char **)SDL_calloc(textwin->numlines, sizeof(*textwin->lines));
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if ( !textwin->lines ) {
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SDL_free(textwin);
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return NULL;
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}
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return textwin;
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}
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void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer)
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{
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int i, y;
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for ( y = textwin->rect.y, i = 0; i < textwin->numlines; ++i, y += FONT_LINE_HEIGHT ) {
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if ( textwin->lines[i] ) {
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SDLTest_DrawString(renderer, textwin->rect.x, y, textwin->lines[i]);
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}
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}
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}
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void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, const char *fmt, ...)
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{
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char text[1024];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(text, sizeof(text), fmt, ap);
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va_end(ap);
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SDLTest_TextWindowAddTextWithLength(textwin, text, SDL_strlen(text));
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}
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void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len)
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{
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size_t existing;
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SDL_bool newline = SDL_FALSE;
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char *line;
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if ( len > 0 && text[len - 1] == '\n' ) {
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--len;
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newline = SDL_TRUE;
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}
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if ( textwin->lines[textwin->current] ) {
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existing = SDL_strlen(textwin->lines[textwin->current]);
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} else {
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existing = 0;
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}
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if ( *text == '\b' ) {
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if ( existing ) {
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while (existing > 1 && UTF8_IsTrailingByte((Uint8)textwin->lines[textwin->current][existing - 1])) {
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--existing;
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}
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--existing;
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textwin->lines[textwin->current][existing] = '\0';
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} else if (textwin->current > 0) {
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SDL_free(textwin->lines[textwin->current]);
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textwin->lines[textwin->current] = NULL;
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--textwin->current;
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}
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return;
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}
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line = (char *)SDL_realloc(textwin->lines[textwin->current], existing + len + 1);
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if ( line ) {
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SDL_memcpy(&line[existing], text, len);
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line[existing + len] = '\0';
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textwin->lines[textwin->current] = line;
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if ( newline ) {
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if (textwin->current == textwin->numlines - 1) {
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SDL_free(textwin->lines[0]);
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SDL_memcpy(&textwin->lines[0], &textwin->lines[1], (textwin->numlines-1) * sizeof(textwin->lines[1]));
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textwin->lines[textwin->current] = NULL;
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} else {
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++textwin->current;
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}
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}
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}
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}
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void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin)
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{
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int i;
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for ( i = 0; i < textwin->numlines; ++i )
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{
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if ( textwin->lines[i] ) {
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SDL_free(textwin->lines[i]);
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textwin->lines[i] = NULL;
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}
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}
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textwin->current = 0;
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}
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void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin)
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{
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if ( textwin ) {
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SDLTest_TextWindowClear(textwin);
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SDL_free(textwin->lines);
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SDL_free(textwin);
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}
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}
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void SDLTest_CleanupTextDrawing(void)
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{
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unsigned int i;
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|
|
|
@ -24,8 +24,12 @@
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#endif
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#include "SDL.h"
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#include "SDL_test_font.h"
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int done;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDLTest_TextWindow *textwin;
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static int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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|
@ -163,6 +167,18 @@ loop()
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.sym) {
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case SDLK_BACKSPACE:
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SDLTest_TextWindowAddText(textwin, "\b");
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break;
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case SDLK_RETURN:
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SDLTest_TextWindowAddText(textwin, "\n");
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break;
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default:
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break;
|
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}
|
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}
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break;
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case SDL_TEXTEDITING:
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PrintText("EDIT", event.edit.text);
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|
@ -173,6 +189,7 @@ loop()
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break;
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case SDL_TEXTINPUT:
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PrintText("INPUT", event.text.text);
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SDLTest_TextWindowAddText(textwin, "%s", event.text.text);
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break;
|
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case SDL_FINGERDOWN:
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if (SDL_IsTextInputActive()) {
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|
@ -204,6 +221,13 @@ loop()
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break;
|
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDLTest_TextWindowDisplay(textwin, renderer);
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SDL_RenderPresent(renderer);
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|
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#ifdef __EMSCRIPTEN__
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if (done) {
|
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emscripten_cancel_main_loop();
|
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|
@ -214,9 +238,6 @@ loop()
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|||
int
|
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main(int argc, char *argv[])
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{
|
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SDL_Window *window;
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SDL_Renderer *renderer;
|
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|
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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|
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|
@ -242,11 +263,14 @@ main(int argc, char *argv[])
|
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quit(2);
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||||
}
|
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|
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/* On wayland, no window will actually show until something has
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actually been displayed.
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*/
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renderer = SDL_CreateRenderer(window, -1, 0);
|
||||
SDL_RenderPresent(renderer);
|
||||
if (!renderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
|
||||
SDL_GetError());
|
||||
quit(2);
|
||||
}
|
||||
|
||||
textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
|
||||
|
||||
#if __IPHONEOS__
|
||||
/* Creating the context creates the view, which we need to show keyboard */
|
||||
|
|
Loading…
Reference in a new issue