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Added support for the Backbone One PlayStation Edition
(cherry picked from commit 59bf1c2853d5b06295c939099f6cf5f1611f70b5)
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@ -954,6 +954,8 @@ static const char *s_ControllerMappings[] = {
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"05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
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"05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
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"050000008a35000001010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"050000008a35000002010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
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"050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
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"050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
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"050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b1,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
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@ -153,12 +153,13 @@ static const ControllerDescription_t arrControllers[] = {
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// Removing the Giotek because there were a bunch of help tickets from users w/ issues including from non-PS4 controller users. This VID/PID is probably used in different FW's
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// { MAKE_CONTROLLER_ID( 0x7545, 0x1122 ), k_eControllerType_PS4Controller, NULL }, // Giotek VX4 - trackpad/gyro don't work. Had to not filter on interface info. Light bar is flaky, but works.
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{ MAKE_CONTROLLER_ID( 0x054c, 0x0ce6 ), k_eControllerType_PS5Controller, NULL }, // Sony PS5 Controller
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{ MAKE_CONTROLLER_ID( 0x054c, 0x0ce6 ), k_eControllerType_PS5Controller, NULL }, // Sony DualSense Controller
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{ MAKE_CONTROLLER_ID( 0x054c, 0x0df2 ), k_eControllerType_PS5Controller, NULL }, // Sony DualSense Edge Controller
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0163 ), k_eControllerType_PS5Controller, NULL }, // HORI Fighting Commander OCTA
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0184 ), k_eControllerType_PS5Controller, NULL }, // Hori Fighting Stick α
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{ MAKE_CONTROLLER_ID( 0x1532, 0x100b ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wired)
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{ MAKE_CONTROLLER_ID( 0x1532, 0x100c ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wireless)
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{ MAKE_CONTROLLER_ID( 0x358a, 0x0102 ), k_eControllerType_PS5Controller, NULL }, // Backbone One DualSense style controller for iOS
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{ MAKE_CONTROLLER_ID( 0x0079, 0x0006 ), k_eControllerType_UnknownNonSteamController, NULL }, // DragonRise Generic USB PCB, sometimes configured as a PC Twin Shock Controller - looks like a DS3 but the face buttons are 1-4 instead of symbols
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@ -216,6 +216,13 @@ static BOOL IsControllerStadia(GCController *controller)
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}
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return FALSE;
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}
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static BOOL IsControllerBackboneOne(GCController *controller)
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{
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if ([controller.vendorName hasPrefix:@"Backbone One"]) {
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return TRUE;
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}
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return FALSE;
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}
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static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
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{
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Uint16 vendor = 0;
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@ -264,6 +271,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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BOOL is_switch_pro = IsControllerSwitchPro(controller);
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BOOL is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
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BOOL is_stadia = IsControllerStadia(controller);
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BOOL is_backbone_one = IsControllerBackboneOne(controller);
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int nbuttons = 0;
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BOOL has_direct_menu;
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@ -357,7 +365,15 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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#endif
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#pragma clang diagnostic pop
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if (is_xbox) {
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if (is_backbone_one) {
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vendor = USB_VENDOR_BACKBONE;
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if (is_ps5) {
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product = USB_PRODUCT_BACKBONE_ONE_IOS_PS5;
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} else {
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product = USB_PRODUCT_BACKBONE_ONE_IOS;
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}
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subtype = 0;
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} else if (is_xbox) {
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vendor = USB_VENDOR_MICROSOFT;
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if (device->has_xbox_paddles) {
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/* Assume Xbox One Elite Series 2 Controller unless/until GCController flows VID/PID */
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@ -399,7 +415,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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subtype = 1;
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}
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if (SDL_strcmp(name, "Backbone One") == 0) {
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if (is_backbone_one) {
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/* The Backbone app uses share button */
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if ((device->button_mask & (1 << SDL_CONTROLLER_BUTTON_MISC1)) != 0) {
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device->button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_MISC1);
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@ -27,6 +27,7 @@
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#define USB_VENDOR_8BITDO 0x2dc8
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#define USB_VENDOR_AMAZON 0x1949
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#define USB_VENDOR_APPLE 0x05ac
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#define USB_VENDOR_BACKBONE 0x358a
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#define USB_VENDOR_DRAGONRISE 0x0079
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#define USB_VENDOR_GOOGLE 0x18d1
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#define USB_VENDOR_HORI 0x0f0d
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@ -73,6 +74,8 @@
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#define USB_PRODUCT_8BITDO_XBOX_CONTROLLER 0x2002
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#define USB_PRODUCT_AMAZON_LUNA_CONTROLLER 0x0419
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#define USB_PRODUCT_BACKBONE_ONE_IOS 0x0101
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#define USB_PRODUCT_BACKBONE_ONE_IOS_PS5 0x0102
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#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
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#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
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#define USB_PRODUCT_HORI_FIGHTING_COMMANDER_OCTA_SERIES_X 0x0150
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