mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 15:15:39 +00:00
Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched.
This commit is contained in:
parent
5ae90ef67a
commit
eaab6098eb
|
@ -661,7 +661,6 @@ int
|
|||
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
|
||||
{
|
||||
int posted;
|
||||
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
|
||||
|
||||
/* Make sure we're not getting garbage or duplicate events */
|
||||
if (axis >= joystick->naxes) {
|
||||
|
@ -673,10 +672,12 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
|
|||
joystick->axes[axis].zero = value;
|
||||
joystick->axes[axis].has_initial_value = SDL_TRUE;
|
||||
}
|
||||
if (!joystick->axes[axis].sent_initial_value) {
|
||||
/* Make sure we don't send motion until there's real activity on this axis */
|
||||
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
|
||||
if (SDL_abs(value - joystick->axes[axis].value) <= MAX_ALLOWED_JITTER) {
|
||||
return 0;
|
||||
}
|
||||
if (!joystick->axes[axis].sent_initial_value) {
|
||||
joystick->axes[axis].sent_initial_value = SDL_TRUE;
|
||||
joystick->axes[axis].value = value; /* Just so we pass the check above */
|
||||
SDL_PrivateJoystickAxis(joystick, axis, joystick->axes[axis].initial_value);
|
||||
|
|
Loading…
Reference in a new issue