mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 15:45:36 +00:00
Vita: add native YUV textures support.
* Fail if texture init fails. * Refactor and cleanup.
This commit is contained in:
parent
0af2db6f29
commit
eadc064e2c
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@ -61,6 +61,11 @@ static int VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * text
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch);
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static int VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *UVplane, int UVpitch);
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static int VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch);
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@ -105,12 +110,16 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
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.info = {
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.name = "VITA gxm",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 4,
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.num_texture_formats = 8,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR8888,
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[1] = SDL_PIXELFORMAT_ARGB8888,
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[2] = SDL_PIXELFORMAT_RGB565,
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[3] = SDL_PIXELFORMAT_BGR565
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[3] = SDL_PIXELFORMAT_BGR565,
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[4] = SDL_PIXELFORMAT_YV12,
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[5] = SDL_PIXELFORMAT_IYUV,
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[6] = SDL_PIXELFORMAT_NV12,
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[7] = SDL_PIXELFORMAT_NV21,
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},
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.max_texture_width = 4096,
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.max_texture_height = 4096,
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@ -133,6 +142,15 @@ PixelFormatToVITAFMT(Uint32 format)
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return SCE_GXM_TEXTURE_FORMAT_U5U6U5_RGB;
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case SDL_PIXELFORMAT_BGR565:
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return SCE_GXM_TEXTURE_FORMAT_U5U6U5_BGR;
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case SDL_PIXELFORMAT_YV12:
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return SCE_GXM_TEXTURE_FORMAT_YVU420P3_CSC0;
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case SDL_PIXELFORMAT_IYUV:
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return SCE_GXM_TEXTURE_FORMAT_YUV420P3_CSC0;
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// should be the other way around. looks like SCE bug.
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case SDL_PIXELFORMAT_NV12:
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return SCE_GXM_TEXTURE_FORMAT_YVU420P2_CSC0;
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case SDL_PIXELFORMAT_NV21:
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return SCE_GXM_TEXTURE_FORMAT_YUV420P2_CSC0;
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default:
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return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;
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}
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@ -228,6 +246,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->UpdateTexture = VITA_GXM_UpdateTexture;
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#if SDL_HAVE_YUV
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renderer->UpdateTextureYUV = VITA_GXM_UpdateTextureYUV;
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renderer->UpdateTextureNV = VITA_GXM_UpdateTextureNV;
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#endif
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renderer->LockTexture = VITA_GXM_LockTexture;
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renderer->UnlockTexture = VITA_GXM_UnlockTexture;
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@ -295,7 +314,17 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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return SDL_OutOfMemory();
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}
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vita_texture->tex = create_gxm_texture(data, texture->w, texture->h, PixelFormatToVITAFMT(texture->format), (texture->access == SDL_TEXTUREACCESS_TARGET));
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vita_texture->tex = create_gxm_texture(
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data,
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texture->w,
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texture->h,
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PixelFormatToVITAFMT(texture->format),
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(texture->access == SDL_TEXTUREACCESS_TARGET),
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&(vita_texture->w),
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&(vita_texture->h),
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&(vita_texture->pitch),
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&(vita_texture->wscale)
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);
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if (!vita_texture->tex) {
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SDL_free(vita_texture);
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@ -306,38 +335,129 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
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vita_texture->w = gxm_texture_get_width(vita_texture->tex);
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vita_texture->h = gxm_texture_get_height(vita_texture->tex);
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vita_texture->pitch = gxm_texture_get_stride(vita_texture->tex);
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#if SDL_HAVE_YUV
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vita_texture->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
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vita_texture->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
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#endif
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return 0;
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}
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static void VITA_GXM_SetYUVProfile(SDL_Renderer * renderer, SDL_Texture *texture)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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int ret = 0;
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switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
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case SDL_YUV_CONVERSION_BT601:
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ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT601_STANDARD);
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break;
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case SDL_YUV_CONVERSION_BT709:
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ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT709_STANDARD);
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break;
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case SDL_YUV_CONVERSION_JPEG:
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default:
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Unsupported YUV profile: %d\n", SDL_GetYUVConversionModeForResolution(texture->w, texture->h));
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break;
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}
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if (ret < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Setting YUV profile failed: %x\n", ret);
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}
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}
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static int
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VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *pixels, int pitch)
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{
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const Uint8 *src;
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
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Uint8 *dst;
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int row, length,dpitch;
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src = pixels;
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int row, length, dpitch;
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#if SDL_HAVE_YUV
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if (vita_texture->yuv || vita_texture->nv12) {
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VITA_GXM_SetYUVProfile(renderer, texture);
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}
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#endif
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VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == pitch && length == dpitch) {
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SDL_memcpy(dst, src, length*rect->h);
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SDL_memcpy(dst, pixels, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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SDL_memcpy(dst, pixels, length);
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pixels += pitch;
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dst += dpitch;
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}
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}
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#if SDL_HAVE_YUV
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if (vita_texture->yuv) {
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void *Udst;
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void *Vdst;
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int uv_pitch = (dpitch+1) / 2;
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int uv_src_pitch = (pitch+1) / 2;
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SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
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// skip Y plane
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Uint8 *Dpixels = gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h);
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Udst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
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Vdst = Dpixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
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length = UVrect.w;
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// U plane
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if (length == uv_src_pitch && length == uv_pitch) {
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SDL_memcpy(Udst, pixels, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(Udst, pixels, length);
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pixels += uv_src_pitch;
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Udst += uv_pitch;
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}
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}
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// V plane
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if (length == uv_src_pitch && length == uv_pitch) {
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SDL_memcpy(Vdst, pixels, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(Vdst, pixels, length);
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pixels += uv_src_pitch;
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Vdst += uv_pitch;
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}
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}
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} else if (vita_texture->nv12) {
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void *UVdst;
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int uv_pitch = 2 * ((dpitch+1) / 2);
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int uv_src_pitch = 2 * ((pitch+1) / 2);
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SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2 , (rect->h + 1) / 2};
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// skip Y plane
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void *Dpixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
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UVdst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
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length = UVrect.w*2;
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// UV plane
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if (length == uv_src_pitch && length == uv_pitch) {
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SDL_memcpy(UVdst, pixels, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(UVdst, pixels, length);
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pixels += uv_src_pitch;
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UVdst += uv_pitch;
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}
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}
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}
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#endif
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return 0;
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}
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#if SDL_HAVE_YUV
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static int
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VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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@ -345,9 +465,133 @@ VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch)
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{
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Uint8 *dst;
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int row, length, dpitch;
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SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
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VITA_GXM_SetYUVProfile(renderer, texture);
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// copy Y plane
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// obtain pixels via locking so that texture is flushed
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VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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length = rect->w;
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if (length == Ypitch && length == dpitch) {
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SDL_memcpy(dst, Yplane, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, Yplane, length);
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Yplane += Ypitch;
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dst += dpitch;
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}
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}
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// U/V planes
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{
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void *Udst;
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void *Vdst;
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
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int uv_pitch = (dpitch+1) / 2;
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// skip Y plane
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void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
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if (texture->format == SDL_PIXELFORMAT_YV12) { // YVU
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Vdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
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Udst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
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} else { // YUV
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Udst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
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Vdst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
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}
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length = UVrect.w;
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// U plane
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if (length == Upitch && length == uv_pitch) {
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SDL_memcpy(Udst, Uplane, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(Udst, Uplane, length);
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Uplane += Upitch;
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Udst += uv_pitch;
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}
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}
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// V plane
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if (length == Vpitch && length == uv_pitch) {
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SDL_memcpy(Vdst, Vplane, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(Vdst, Vplane, length);
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Vplane += Vpitch;
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Vdst += uv_pitch;
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}
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}
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}
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return 0;
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}
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static int
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VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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const Uint8 *UVplane, int UVpitch)
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{
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Uint8 *dst;
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int row, length, dpitch;
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SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
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VITA_GXM_SetYUVProfile(renderer, texture);
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// copy Y plane
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VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == Ypitch && length == dpitch) {
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SDL_memcpy(dst, Yplane, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, Yplane, length);
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Yplane += Ypitch;
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dst += dpitch;
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}
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}
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// UV plane
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{
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void *UVdst;
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VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
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int uv_pitch = 2 * ((dpitch+1) / 2);
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// skip Y plane
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void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
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UVdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
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length = UVrect.w * 2;
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// UV plane
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if (length == UVpitch && length == uv_pitch) {
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SDL_memcpy(UVdst, UVplane, length*UVrect.h);
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} else {
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for (row = 0; row < UVrect.h; ++row) {
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SDL_memcpy(UVdst, UVplane, length);
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UVplane += UVpitch;
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UVdst += uv_pitch;
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}
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}
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}
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return 0;
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}
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#endif
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static int
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VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, void **pixels, int *pitch)
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@ -512,6 +756,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
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float scale_x, float scale_y)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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VITA_GXM_TextureData* vita_texture = (VITA_GXM_TextureData*) texture->driverdata;
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int i;
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int count = indices ? num_indices : num_vertices;
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@ -551,7 +796,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
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vertices[i].x = xy_[0] * scale_x;
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vertices[i].y = xy_[1] * scale_y;
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vertices[i].u = uv_[0];
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vertices[i].u = uv_[0] * vita_texture->wscale;
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vertices[i].v = uv_[1];
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vertices[i].color = col_;
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}
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@ -730,14 +975,6 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd)
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return 0;
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}
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static int
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SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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return SetDrawState(data, cmd);
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}
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static int
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VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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@ -824,11 +1061,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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nextcmd = nextcmd->next;
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}
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if (thistexture) {
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ret = SetCopyState(renderer, cmd);
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} else {
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ret = SetDrawState(data, cmd);
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}
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ret = SetDrawState(data, cmd);
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if (ret == 0) {
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int op = SCE_GXM_PRIMITIVE_TRIANGLES;
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@ -117,6 +117,8 @@ tex_format_to_bytespp(SceGxmTextureFormat format)
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case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
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case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
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case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
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case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2: // YUV actually uses 12 bits per pixel. UV planes bits/mem are handled elsewhere
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case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3:
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return 1;
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case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
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case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
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@ -995,25 +997,6 @@ gxm_texture_get_format(const gxm_texture *texture)
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return sceGxmTextureGetFormat(&texture->gxm_tex);
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}
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unsigned int
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gxm_texture_get_width(const gxm_texture *texture)
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{
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return sceGxmTextureGetWidth(&texture->gxm_tex);
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}
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unsigned int
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gxm_texture_get_height(const gxm_texture *texture)
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{
|
||||
return sceGxmTextureGetHeight(&texture->gxm_tex);
|
||||
}
|
||||
|
||||
unsigned int
|
||||
gxm_texture_get_stride(const gxm_texture *texture)
|
||||
{
|
||||
return ((gxm_texture_get_width(texture) + 7) & ~7)
|
||||
* tex_format_to_bytespp(gxm_texture_get_format(texture));
|
||||
}
|
||||
|
||||
void *
|
||||
gxm_texture_get_datap(const gxm_texture *texture)
|
||||
{
|
||||
|
@ -1021,15 +1004,34 @@ gxm_texture_get_datap(const gxm_texture *texture)
|
|||
}
|
||||
|
||||
gxm_texture *
|
||||
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
|
||||
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
|
||||
{
|
||||
gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
|
||||
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
|
||||
int aligned_w = ALIGN(w, 8);
|
||||
int texture_w = w;
|
||||
int tex_size = aligned_w * h * tex_format_to_bytespp(format);
|
||||
void *texture_data;
|
||||
int ret;
|
||||
|
||||
*return_wscale = 1.0f;
|
||||
|
||||
// SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3/P2 based formats require width aligned to 16
|
||||
if ( (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3 || (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2) {
|
||||
aligned_w = ALIGN(w, 16);
|
||||
texture_w = aligned_w;
|
||||
tex_size = aligned_w * h * tex_format_to_bytespp(format);
|
||||
*return_wscale = (float) (w) / texture_w;
|
||||
// add storage for UV planes
|
||||
tex_size += (((aligned_w + 1) / 2) * ((h + 1) / 2)) * 2;
|
||||
}
|
||||
|
||||
if (!texture)
|
||||
return NULL;
|
||||
|
||||
*return_w = w;
|
||||
*return_h = h;
|
||||
*return_pitch = aligned_w * tex_format_to_bytespp(format);
|
||||
|
||||
/* Allocate a GPU buffer for the texture */
|
||||
texture_data = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
|
||||
|
@ -1060,7 +1062,12 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
SDL_memset(texture_data, 0, tex_size);
|
||||
|
||||
/* Create the gxm texture */
|
||||
sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, w, h, 0);
|
||||
ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0);
|
||||
if (ret < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (isRenderTarget) {
|
||||
void *depthBufferData;
|
||||
|
@ -1084,7 +1091,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %d\n", err);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1107,7 +1114,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %d\n", err);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1132,7 +1139,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,15 +48,12 @@ void unset_clip_rectangle(VITA_GXM_RenderData *data);
|
|||
int gxm_init(SDL_Renderer *renderer);
|
||||
void gxm_finish(SDL_Renderer *renderer);
|
||||
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget);
|
||||
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
|
||||
void free_gxm_texture(gxm_texture *texture);
|
||||
|
||||
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
|
||||
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
|
||||
|
||||
unsigned int gxm_texture_get_width(const gxm_texture *texture);
|
||||
unsigned int gxm_texture_get_height(const gxm_texture *texture);
|
||||
unsigned int gxm_texture_get_stride(const gxm_texture *texture);
|
||||
void *gxm_texture_get_datap(const gxm_texture *texture);
|
||||
|
||||
void gxm_minimal_init_for_common_dialog(void);
|
||||
|
|
|
@ -191,9 +191,12 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
gxm_texture *tex;
|
||||
unsigned int pitch;
|
||||
unsigned int w;
|
||||
unsigned int h;
|
||||
unsigned int pitch;
|
||||
unsigned int w;
|
||||
unsigned int h;
|
||||
float wscale;
|
||||
SDL_bool yuv;
|
||||
SDL_bool nv12;
|
||||
} VITA_GXM_TextureData;
|
||||
|
||||
#endif /* SDL_RENDER_VITA_GXM_TYPES_H */
|
||||
|
|
Loading…
Reference in a new issue