windows/gles: do not unload EGL when context is destroyed

It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
(cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
This commit is contained in:
Marc-André Lureau 2023-02-16 18:47:36 +04:00 committed by Sam Lantinga
parent 479bc2d5ed
commit eb22fbc894

View file

@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{ {
SDL_EGL_DeleteContext(_this, context); SDL_EGL_DeleteContext(_this, context);
WIN_GLES_UnloadLibrary(_this);
} }
/* *INDENT-OFF* */ /* clang-format off */ /* *INDENT-OFF* */ /* clang-format off */