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windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
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@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
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void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
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void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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{
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SDL_EGL_DeleteContext(_this, context);
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SDL_EGL_DeleteContext(_this, context);
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WIN_GLES_UnloadLibrary(_this);
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}
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}
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/* *INDENT-OFF* */ /* clang-format off */
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/* *INDENT-OFF* */ /* clang-format off */
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