mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-22 05:31:07 +00:00
windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> (cherry picked from commit 93861e1de00a76080fa6ed756a6bd9c764b3ec07)
This commit is contained in:
parent
479bc2d5ed
commit
eb22fbc894
|
@ -93,7 +93,6 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
|
|||
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
|
||||
{
|
||||
SDL_EGL_DeleteContext(_this, context);
|
||||
WIN_GLES_UnloadLibrary(_this);
|
||||
}
|
||||
|
||||
/* *INDENT-OFF* */ /* clang-format off */
|
||||
|
|
Loading…
Reference in a new issue