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Add OpenGLES implementation
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@ -27,6 +27,7 @@ SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
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SDL_PROC(void, glClear, (GLbitfield))
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SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
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SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glColorPointer, (GLint, GLenum, GLsizei, const GLvoid *))
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SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
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SDL_PROC(void, glDisable, (GLenum))
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SDL_PROC(void, glDisableClientState, (GLenum array))
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@ -755,6 +755,63 @@ GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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return 0;
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}
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static int
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GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indice,
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float scale_x, float scale_y)
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{
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GLES_TextureData *texturedata = NULL;
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int i;
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int count = indices ? num_indices : num_vertices;
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GLfloat *verts;
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int sz = 2 + 4 + (texture ? 2 : 0);
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verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof (GLfloat), 0, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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if (texture) {
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texturedata = (GLES_TextureData *) texture->driverdata;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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int j;
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float *xy_;
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SDL_Color col_;
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if (size_indice == 4) {
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j = ((const Uint32 *)indices)[i];
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} else if (size_indice == 2) {
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j = ((const Uint16 *)indices)[i];
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} else if (size_indice == 1) {
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j = ((const Uint8 *)indices)[i];
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} else {
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j = i;
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}
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xy_ = (float *)((char*)xy + j * xy_stride);
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col_ = *(SDL_Color *)((char*)color + j * color_stride);
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*(verts++) = xy_[0] * scale_x;
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*(verts++) = xy_[1] * scale_y;
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*(verts++) = col_.r * inv255f;
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*(verts++) = col_.g * inv255f;
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*(verts++) = col_.b * inv255f;
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*(verts++) = col_.a * inv255f;
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if (texture) {
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float *uv_ = (float *)((char*)uv + j * uv_stride);
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*(verts++) = uv_[0] * texturedata->texw;
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*(verts++) = uv_[1] * texturedata->texh;
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}
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}
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return 0;
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}
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static void
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SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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{
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@ -988,6 +1045,33 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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break;
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}
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case SDL_RENDERCMD_GEOMETRY: {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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SDL_Texture *texture = cmd->data.draw.texture;
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const size_t count = cmd->data.draw.count;
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int stride = (2 + 4 + (texture ? 2 : 0)) * sizeof (float);
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if (texture) {
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SetCopyState(data, cmd);
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} else {
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SetDrawState(data, cmd);
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}
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data->glEnableClientState(GL_COLOR_ARRAY);
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data->glVertexPointer(2, GL_FLOAT, stride, verts);
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data->glColorPointer(4, GL_FLOAT, stride, verts + 2);
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if (texture) {
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data->glTexCoordPointer(2, GL_FLOAT, stride, verts + 2 + 4);
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}
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data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
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data->glDisableClientState(GL_COLOR_ARRAY);
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break;
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}
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case SDL_RENDERCMD_NO_OP:
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break;
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}
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@ -1198,6 +1282,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueFillRects = GLES_QueueFillRects;
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renderer->QueueCopy = GLES_QueueCopy;
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renderer->QueueCopyEx = GLES_QueueCopyEx;
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renderer->QueueGeometry = GLES_QueueGeometry;
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renderer->RunCommandQueue = GLES_RunCommandQueue;
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renderer->RenderReadPixels = GLES_RenderReadPixels;
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renderer->RenderPresent = GLES_RenderPresent;
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