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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 05:35:36 +00:00
Added effects support for virtual controllers
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@ -352,6 +352,7 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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* The structure that defines an extended virtual joystick description
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*
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* The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
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* All other elements of this structure are optional and can be left 0.
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*
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* \sa SDL_JoystickAttachVirtualEx
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*/
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@ -373,6 +374,11 @@ typedef struct SDL_VirtualJoystickDesc
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void *userdata; /**< User data pointer passed to callbacks */
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void (*Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (*SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (*Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (*RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (*SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (*SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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} SDL_VirtualJoystickDesc;
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@ -395,6 +395,11 @@ VIRTUAL_JoystickGetDevicePlayerIndex(int device_index)
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static void
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VIRTUAL_JoystickSetDevicePlayerIndex(int device_index, int player_index)
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{
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joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
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if (hwdata && hwdata->desc.SetPlayerIndex) {
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hwdata->desc.SetPlayerIndex(hwdata->desc.userdata, player_index);
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}
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}
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@ -446,12 +451,22 @@ VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index)
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static int
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VIRTUAL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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joystick_hwdata *hwdata = joystick->hwdata;
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if (hwdata && hwdata->desc.Rumble) {
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return hwdata->desc.Rumble(hwdata->desc.userdata, low_frequency_rumble, high_frequency_rumble);
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}
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return SDL_Unsupported();
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}
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static int
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VIRTUAL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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joystick_hwdata *hwdata = joystick->hwdata;
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if (hwdata && hwdata->desc.RumbleTriggers) {
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return hwdata->desc.RumbleTriggers(hwdata->desc.userdata, left_rumble, right_rumble);
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}
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return SDL_Unsupported();
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}
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@ -459,19 +474,43 @@ VIRTUAL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint1
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static Uint32
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VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
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{
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return 0;
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joystick_hwdata *hwdata = joystick->hwdata;
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Uint32 caps = 0;
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if (hwdata) {
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if (hwdata->desc.Rumble) {
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caps |= SDL_JOYCAP_RUMBLE;
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}
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if (hwdata->desc.RumbleTriggers) {
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caps |= SDL_JOYCAP_RUMBLE_TRIGGERS;
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}
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if (hwdata->desc.SetLED) {
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caps |= SDL_JOYCAP_LED;
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}
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}
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return caps;
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}
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static int
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VIRTUAL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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joystick_hwdata *hwdata = joystick->hwdata;
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if (hwdata && hwdata->desc.SetLED) {
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return hwdata->desc.SetLED(hwdata->desc.userdata, red, green, blue);
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}
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return SDL_Unsupported();
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}
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static int
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VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
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{
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joystick_hwdata *hwdata = joystick->hwdata;
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if (hwdata && hwdata->desc.SendEffect) {
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return hwdata->desc.SendEffect(hwdata->desc.userdata, data, size);
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}
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return SDL_Unsupported();
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}
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@ -312,6 +312,29 @@ static SDL_bool ShowingFront()
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return showing_front;
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}
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static void VirtualControllerSetPlayerIndex(void *userdata, int player_index)
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{
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SDL_Log("Virtual Controller: player index set to %d\n", player_index);
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}
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static int VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
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return 0;
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}
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static int VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
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{
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SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
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return 0;
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}
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static int VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
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return 0;
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}
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static int OpenVirtualController()
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{
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SDL_VirtualJoystickDesc desc;
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@ -321,6 +344,10 @@ static int OpenVirtualController()
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desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
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desc.naxes = SDL_CONTROLLER_AXIS_MAX;
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desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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desc.SetPlayerIndex = VirtualControllerSetPlayerIndex;
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desc.Rumble = VirtualControllerRumble;
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desc.RumbleTriggers = VirtualControllerRumbleTriggers;
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desc.SetLED = VirtualControllerSetLED;
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return SDL_JoystickAttachVirtualEx(&desc);
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}
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