WinRT: d3d11 compiled-shader code cleanup

I'm surprised this code even compiled, before this change.  It did, but regardless, here's a cleanup.
This commit is contained in:
David Ludwig 2013-12-25 22:27:58 -05:00
parent 4d16628f1c
commit f0e406e994

View file

@ -319,7 +319,7 @@ static const DWORD D3D11_PixelShader_Colors[] = {
0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
}; };
#else #else
#error "An appropriate 'colors' pixel shader is not defined." #error "An appropriate 'colors' pixel shader is not defined."
@ -440,7 +440,7 @@ static const DWORD D3D11_VertexShader[] = {
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c,
0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x00000065,
0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x505f5653, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x505f5653,
0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f
}; };
#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3) #elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
static const DWORD D3D11_VertexShader[] = { static const DWORD D3D11_VertexShader[] = {