mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 00:05:35 +00:00
Fix comment
This commit is contained in:
parent
5a7a7ba570
commit
f1582f549b
|
@ -163,11 +163,10 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
|
|||
}
|
||||
|
||||
/* Notes on a_angle:
|
||||
* It is a vector containing sine and cosine for rotation matrix
|
||||
* To get correct rotation for most cases when a_angle is disabled SDL_cos
|
||||
value is decremented by 1.0 to get proper output with 0.0 which is
|
||||
default value
|
||||
*/
|
||||
* It is a vector containing sine and cosine for rotation matrix
|
||||
* To get correct rotation for most cases when a_angle is disabled cosine
|
||||
* value is decremented by 1.0 to get proper output with 0.0 which is default value
|
||||
*/
|
||||
static const Uint8 GLES2_VertexSrc_Default_[] = " \
|
||||
uniform mat4 u_projection; \
|
||||
attribute vec2 a_position; \
|
||||
|
|
Loading…
Reference in a new issue