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Added a note not to use XinputUap.dll for XInput support
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@ -82,6 +82,10 @@ WIN_LoadXInputDLL(void)
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return 0; /* already loaded */
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}
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/* NOTE: Don't load XinputUap.dll
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* This is XInput emulation over Windows.Gaming.Input, and has all the
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* limitations of that API (no devices at startup, no background input, etc.)
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*/
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version = (1 << 16) | 4;
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s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
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if (!s_pXInputDLL) {
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