WinRT: fixed bug: Back button(s) weren't working on Win10

Many thanks go to Sylvain Becker for providing details on the fix!
This commit is contained in:
David Ludwig 2015-12-09 21:34:56 -05:00
parent d1e6a2ebe6
commit f2f435ee45
2 changed files with 22 additions and 4 deletions

View file

@ -364,7 +364,10 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window)
window->CharacterReceived +=
ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#if NTDDI_VERSION >= NTDDI_WIN10
Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
ref new EventHandler<BackRequestedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
HardwareButtons::BackPressed +=
ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
#endif
@ -785,8 +788,8 @@ void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Wi
WINRT_ProcessCharacterReceivedEvent(args);
}
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
template <typename BackButtonEventArgs>
static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
{
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
@ -798,5 +801,18 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone:
}
}
}
#if NTDDI_VERSION == NTDDI_WIN10
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
{
WINRT_OnBackButtonPressed(args);
}
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
{
WINRT_OnBackButtonPressed(args);
}
#endif

View file

@ -74,7 +74,9 @@ protected:
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#if NTDDI_VERSION >= NTDDI_WIN10
void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
#endif