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https://github.com/Ryujinx/SDL.git
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fix indentation and spaces
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parent
257ab5f573
commit
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@ -42,7 +42,7 @@ SDL_SYS_HapticInit(void)
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int
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SDL_SYS_NumHaptics(void)
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{
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return 0;
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return 0;
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}
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const char *
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@ -59,7 +59,7 @@ typedef struct SDL_hapticlist_item
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{
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char *fname; /* Dev path name (like /dev/input/event1) */
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SDL_Haptic *haptic; /* Assosciated haptic. */
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struct SDL_hapticlist_item *next;
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struct SDL_hapticlist_item *next;
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} SDL_hapticlist_item;
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@ -172,14 +172,14 @@ SDL_SYS_HapticInit(void)
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}
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#if SDL_USE_LIBUDEV
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if (SDL_UDEV_Init() < 0) {
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if (SDL_UDEV_Init() < 0) {
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return SDL_SetError("Could not initialize UDEV");
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}
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if ( SDL_UDEV_AddCallback(haptic_udev_callback) < 0) {
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SDL_UDEV_Quit();
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return SDL_SetError("Could not setup haptic <-> udev callback");
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}
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if ( SDL_UDEV_AddCallback(haptic_udev_callback) < 0) {
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SDL_UDEV_Quit();
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return SDL_SetError("Could not setup haptic <-> udev callback");
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}
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#endif /* SDL_USE_LIBUDEV */
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return numhaptics;
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@ -252,7 +252,7 @@ MaybeAddDevice(const char *path)
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/* check to see if file exists */
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if (stat(path, &sb) != 0) {
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return -1;
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}
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}
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/* check for duplicates */
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duplicate = 0;
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@ -269,7 +269,7 @@ MaybeAddDevice(const char *path)
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fd = open(path, O_RDWR, 0);
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if (fd < 0) {
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return -1;
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}
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}
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#ifdef DEBUG_INPUT_EVENTS
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printf("Checking %s\n", path);
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@ -375,11 +375,11 @@ SDL_SYS_HapticNameFromFD(int fd)
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const char *
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SDL_SYS_HapticName(int index)
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{
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *item;
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int fd;
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const char *name;
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item = HapticByDevIndex(index);
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item = HapticByDevIndex(index);
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/* Open the haptic device. */
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name = NULL;
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fd = open(item->fname, O_RDONLY, 0);
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@ -456,9 +456,9 @@ SDL_SYS_HapticOpen(SDL_Haptic * haptic)
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{
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int fd;
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int ret;
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *item;
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item = HapticByDevIndex(haptic->index);
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item = HapticByDevIndex(haptic->index);
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/* Open the character device */
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fd = open(item->fname, O_RDWR, 0);
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if (fd < 0) {
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@ -486,8 +486,7 @@ SDL_SYS_HapticMouse(void)
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{
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int fd;
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int device_index = 0;
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *item;
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for (item = SDL_hapticlist; item; item = item->next) {
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/* Open the device. */
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@ -505,7 +504,7 @@ SDL_SYS_HapticMouse(void)
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close(fd);
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++device_index;
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++device_index;
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}
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return -1;
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@ -546,16 +545,16 @@ SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
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int device_index = 0;
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int fd;
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int ret;
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *item;
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/* Find the joystick in the haptic list. */
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for (item = SDL_hapticlist; item; item = item->next) {
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if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
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haptic->index = device_index;
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break;
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}
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++device_index;
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if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
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haptic->index = device_index;
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break;
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}
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++device_index;
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}
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if (device_index >= MAX_HAPTICS) {
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return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities");
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@ -609,14 +608,14 @@ void
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SDL_SYS_HapticQuit(void)
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{
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SDL_hapticlist_item *item = NULL;
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SDL_hapticlist_item *next = NULL;
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SDL_hapticlist_item *next = NULL;
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for (item = SDL_hapticlist; item; item = next) {
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next = item->next;
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next = item->next;
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/* Opened and not closed haptics are leaked, this is on purpose.
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* Close your haptic devices after usage. */
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SDL_free(item->fname);
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item->fname = NULL;
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SDL_free(item->fname);
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item->fname = NULL;
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}
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#if SDL_USE_LIBUDEV
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@ -911,7 +910,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
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dest->u.rumble.strong_magnitude = leftright->large_magnitude;
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dest->u.rumble.weak_magnitude = leftright->small_magnitude;
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break;
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break;
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default:
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