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https://github.com/Ryujinx/SDL.git
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Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
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@ -355,16 +355,6 @@ extern "C" {
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*/
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#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
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/**
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* \brief A variable controlling whether the Apple TV remote swipes are
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* translated into arrow key events
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*
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* This variable can be set to the following values:
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* "0" - Swipes are not translated into arrow key events
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* "1" - Swipes are translated into arrow key events (the default)
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*/
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#define SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS "SDL_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS"
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/**
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* \brief A variable controlling whether the home indicator bar on iPhone X
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* should be hidden.
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@ -378,15 +368,24 @@ extern "C" {
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/**
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* \brief A variable controlling whether the Android / iOS built-in
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* accelerometer should be listed as a joystick device, rather than listing
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* actual joysticks only.
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* accelerometer should be listed as a joystick device.
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*
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* This variable can be set to the following values:
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* "0" - List only real joysticks and accept input from them
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* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
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* "0" - The accelerometer is not listed as a joystick
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* "1" - The accelerometer is available as a 3 axis joystick (the default).
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*/
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#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
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/**
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* \brief A variable controlling whether the Android / iOS remotes
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* should be listed as joystick devices, instead of sending keyboard events.
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*
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* This variable can be set to the following values:
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* "0" - Remotes send enter/escape/arrow key events
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* "1" - Remotes are available as 2 axis, 2 button joysticks (the default).
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*/
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#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
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/**
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* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
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*
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@ -80,8 +80,7 @@ keycode_to_SDL(int keycode)
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{
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/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
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int button = 0;
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switch(keycode)
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{
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switch (keycode) {
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/* Some gamepad buttons (API 9) */
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case AKEYCODE_BUTTON_A:
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button = SDL_CONTROLLER_BUTTON_A;
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@ -179,7 +178,30 @@ keycode_to_SDL(int keycode)
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*/
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SDL_assert(button < ANDROID_MAX_NBUTTONS);
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return button;
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}
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static SDL_Scancode
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button_to_scancode(int button)
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{
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A:
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return SDL_SCANCODE_RETURN;
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_SCANCODE_ESCAPE;
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case SDL_CONTROLLER_BUTTON_BACK:
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return SDL_SCANCODE_ESCAPE;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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return SDL_SCANCODE_UP;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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return SDL_SCANCODE_DOWN;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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return SDL_SCANCODE_LEFT;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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return SDL_SCANCODE_RIGHT;
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}
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/* Unsupported button */
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return SDL_SCANCODE_UNKNOWN;
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}
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int
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@ -191,6 +213,8 @@ Android_OnPadDown(int device_id, int keycode)
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED);
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} else {
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SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
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}
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return 0;
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}
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@ -207,6 +231,8 @@ Android_OnPadUp(int device_id, int keycode)
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
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}
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return 0;
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}
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@ -252,8 +278,15 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool
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{
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SDL_JoystickGUID guid;
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SDL_joylist_item *item;
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
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if (naxes < 2 && nhats < 1) {
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return -1;
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}
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}
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if(JoystickByDeviceId(device_id) != NULL || name == NULL) {
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if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
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return -1;
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}
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@ -150,6 +150,15 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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{
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SDL_JoystickDeviceItem *device = deviceList;
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#if TARGET_OS_TV
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
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if (controller && !controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
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return;
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}
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}
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#endif
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while (device != NULL) {
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if (device->controller == controller) {
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return;
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@ -157,13 +166,11 @@ SDL_SYS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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device = device->next;
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}
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device = (SDL_JoystickDeviceItem *) SDL_malloc(sizeof(SDL_JoystickDeviceItem));
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device = (SDL_JoystickDeviceItem *) SDL_calloc(1, sizeof(SDL_JoystickDeviceItem));
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if (device == NULL) {
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return;
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}
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SDL_zerop(device);
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device->accelerometer = accelerometer;
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device->instance_id = instancecounter++;
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@ -277,11 +284,11 @@ static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickG
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}
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*device_instance = device->instance_id = instancecounter++;
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device->name = SDL_strdup(name);
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device->guid = guid;
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SDL_GetSteamControllerInputs(&device->nbuttons,
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&device->naxes,
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&device->nhats);
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device->name = SDL_strdup(name);
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device->guid = guid;
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SDL_GetSteamControllerInputs(&device->nbuttons,
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&device->naxes,
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&device->nhats);
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device->m_bSteamController = SDL_TRUE;
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if (deviceList == NULL) {
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@ -305,10 +312,10 @@ static void SteamControllerDisconnectedCallback(int device_instance)
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{
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SDL_JoystickDeviceItem *item;
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for (item = deviceList; item; item = item->next) {
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for (item = deviceList; item; item = item->next) {
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if (item->instance_id == device_instance) {
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SDL_SYS_RemoveJoystickDevice(item);
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break;
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SDL_SYS_RemoveJoystickDevice(item);
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break;
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}
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}
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}
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@ -608,9 +615,6 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
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SDL_PrivateJoystickAxis(joystick, i, axes[i]);
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}
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/* Apparently the dpad values are not accurate enough to be useful. */
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/* hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad); */
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Uint8 buttons[] = {
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gamepad.buttonA.isPressed,
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gamepad.buttonX.isPressed,
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@ -620,8 +624,6 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
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updateplayerindex |= (joystick->buttons[i] != buttons[i]);
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SDL_PrivateJoystickButton(joystick, i, buttons[i]);
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}
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/* TODO: Figure out what to do with reportsAbsoluteDpadValues */
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}
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#endif /* TARGET_OS_TV */
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@ -44,7 +44,7 @@
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{
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if ((self = [super initWithFrame:frame])) {
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#if TARGET_OS_TV
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if (SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS, SDL_TRUE)) {
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Apple TV Remote touchpad swipe gestures. */
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UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
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swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
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@ -237,10 +237,10 @@
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return SDL_SCANCODE_RIGHT;
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case UIPressTypeSelect:
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/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_SELECT;
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
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/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_MENU;
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
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/* HIG says: "secondary button behavior" */
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return SDL_SCANCODE_PAUSE;
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@ -251,31 +251,34 @@
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- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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}
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[super pressesBegan:presses withEvent:event];
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}
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- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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[super pressesEnded:presses withEvent:event];
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}
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- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPressType:press.type];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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}
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[super pressesCancelled:presses withEvent:event];
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}
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