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Fixed bug 3882 - cmake fix for osx
Ozkan Sezer In my cross-build environment with cmake-2.8.12.1, cmake does not add SDL_coreaudio.m to its makefiles and the result is a failure. The fix is simple: set the language to C for it as it is done at other places in CMakeLists.txt.
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@ -1352,7 +1352,7 @@ elseif(APPLE)
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# !!! FIXME: we need Carbon for some very old API calls in
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# !!! FIXME: we need Carbon for some very old API calls in
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# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
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# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
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# !!! FIXME: how to dump those.
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# !!! FIXME: how to dump those.
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if (APPLE AND NOT IOS)
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if(NOT IOS)
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set(SDL_FRAMEWORK_COCOA 1)
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set(SDL_FRAMEWORK_COCOA 1)
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set(SDL_FRAMEWORK_CARBON 1)
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set(SDL_FRAMEWORK_CARBON 1)
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endif()
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endif()
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@ -1373,6 +1373,8 @@ elseif(APPLE)
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if(SDL_AUDIO)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
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file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
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# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
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set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
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set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
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set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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set(HAVE_SDL_AUDIO TRUE)
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set(SDL_FRAMEWORK_COREAUDIO 1)
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set(SDL_FRAMEWORK_COREAUDIO 1)
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