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Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878 (cherry picked from commit 09ba55b462b826070482a586b72906fae4a66b32)
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@ -54,9 +54,9 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
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Uint32 srcR, srcG, srcB, srcA;
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Uint32 dstpixel;
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Uint32 dstR, dstG, dstB, dstA;
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int srcy, srcx;
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Uint32 posy, posx;
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int incy, incx;
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Uint64 srcy, srcx;
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Uint64 posy, posx;
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Uint64 incy, incx;
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SDL_PixelFormat *src_fmt = info->src_fmt;
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SDL_PixelFormat *dst_fmt = info->dst_fmt;
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int srcbpp = src_fmt->BytesPerPixel;
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@ -69,8 +69,8 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
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srcfmt_val = detect_format(src_fmt);
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dstfmt_val = detect_format(dst_fmt);
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incy = (info->src_h << 16) / info->dst_h;
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incx = (info->src_w << 16) / info->dst_w;
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incy = ((Uint64)info->src_h << 16) / info->dst_h;
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incx = ((Uint64)info->src_w << 16) / info->dst_w;
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posy = incy / 2; /* start at the middle of pixel */
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while (info->dst_h--) {
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@ -163,7 +163,8 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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#define BILINEAR___HEIGHT \
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int index_h, frac_h0, frac_h1, middle; \
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const Uint32 *src_h0, *src_h1; \
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int no_padding, incr_h0, incr_h1; \
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int no_padding; \
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Uint64 incr_h0, incr_h1; \
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\
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no_padding = !(i < left_pad_h || i > dst_h - 1 - right_pad_h); \
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index_h = SRC_INDEX(fp_sum_h); \
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@ -172,7 +173,7 @@ static int SDL_UpperSoftStretch(SDL_Surface *src, const SDL_Rect *srcrect,
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index_h = no_padding ? index_h : (i < left_pad_h ? 0 : src_h - 1); \
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frac_h0 = no_padding ? frac_h0 : 0; \
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incr_h1 = no_padding ? src_pitch : 0; \
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incr_h0 = index_h * src_pitch; \
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incr_h0 = (Uint64)index_h * src_pitch; \
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\
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src_h0 = (const Uint32 *)((const Uint8 *)src + incr_h0); \
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src_h1 = (const Uint32 *)((const Uint8 *)src_h0 + incr_h1); \
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@ -824,16 +825,16 @@ int SDL_LowerSoftStretchLinear(SDL_Surface *s, const SDL_Rect *srcrect,
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return ret;
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}
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#define SDL_SCALE_NEAREST__START \
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int i; \
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Uint32 posy, incy; \
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Uint32 posx, incx; \
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int dst_gap; \
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int srcy, n; \
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const Uint32 *src_h0; \
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incy = (src_h << 16) / dst_h; \
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incx = (src_w << 16) / dst_w; \
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dst_gap = dst_pitch - bpp * dst_w; \
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#define SDL_SCALE_NEAREST__START \
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int i; \
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Uint64 posy, incy; \
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Uint64 posx, incx; \
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Uint64 srcy, srcx; \
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int dst_gap, n; \
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const Uint32 *src_h0; \
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incy = ((Uint64)src_h << 16) / dst_h; \
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incx = ((Uint64)src_w << 16) / dst_w; \
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dst_gap = dst_pitch - bpp * dst_w; \
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posy = incy / 2;
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#define SDL_SCALE_NEAREST__HEIGHT \
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@ -852,7 +853,7 @@ static int scale_mat_nearest_1(const Uint32 *src_ptr, int src_w, int src_h, int
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SDL_SCALE_NEAREST__HEIGHT
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while (n--) {
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const Uint8 *src;
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int srcx = bpp * (posx >> 16);
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srcx = bpp * (posx >> 16);
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posx += incx;
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src = (const Uint8 *)src_h0 + srcx;
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*(Uint8 *)dst = *src;
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@ -872,7 +873,7 @@ static int scale_mat_nearest_2(const Uint32 *src_ptr, int src_w, int src_h, int
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SDL_SCALE_NEAREST__HEIGHT
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while (n--) {
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const Uint16 *src;
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int srcx = bpp * (posx >> 16);
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srcx = bpp * (posx >> 16);
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posx += incx;
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src = (const Uint16 *)((const Uint8 *)src_h0 + srcx);
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*(Uint16 *)dst = *src;
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@ -892,7 +893,7 @@ static int scale_mat_nearest_3(const Uint32 *src_ptr, int src_w, int src_h, int
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SDL_SCALE_NEAREST__HEIGHT
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while (n--) {
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const Uint8 *src;
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int srcx = bpp * (posx >> 16);
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srcx = bpp * (posx >> 16);
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posx += incx;
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src = (const Uint8 *)src_h0 + srcx;
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((Uint8 *)dst)[0] = src[0];
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@ -914,7 +915,7 @@ static int scale_mat_nearest_4(const Uint32 *src_ptr, int src_w, int src_h, int
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SDL_SCALE_NEAREST__HEIGHT
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while (n--) {
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const Uint32 *src;
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int srcx = bpp * (posx >> 16);
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srcx = bpp * (posx >> 16);
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posx += incx;
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src = (const Uint32 *)((const Uint8 *)src_h0 + srcx);
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*dst = *src;
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@ -518,15 +518,15 @@ __EOF__
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}
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if ( $scale ) {
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print FILE <<__EOF__;
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int srcy, srcx;
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Uint32 posy, posx;
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int incy, incx;
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Uint64 srcy, srcx;
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Uint64 posy, posx;
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Uint64 incy, incx;
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__EOF__
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print FILE <<__EOF__;
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incy = (info->src_h << 16) / info->dst_h;
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incx = (info->src_w << 16) / info->dst_w;
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incy = ((Uint64)info->src_h << 16) / info->dst_h;
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incx = ((Uint64)info->src_w << 16) / info->dst_w;
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posy = incy / 2;
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while (info->dst_h--) {
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