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Remove 'support' for rgb/bgr textures, that was causing issues with them
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@ -115,14 +115,12 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
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.info = {
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.info = {
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.name = "VITA gxm",
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.name = "VITA gxm",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 6,
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.num_texture_formats = 4,
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.texture_formats = {
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR8888,
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[0] = SDL_PIXELFORMAT_ABGR8888,
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[1] = SDL_PIXELFORMAT_ARGB8888,
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[1] = SDL_PIXELFORMAT_ARGB8888,
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[2] = SDL_PIXELFORMAT_RGB888,
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[2] = SDL_PIXELFORMAT_RGB565,
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[3] = SDL_PIXELFORMAT_BGR888,
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[3] = SDL_PIXELFORMAT_BGR565
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[4] = SDL_PIXELFORMAT_RGB565,
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[5] = SDL_PIXELFORMAT_BGR565
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},
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},
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.max_texture_width = 4096,
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.max_texture_width = 4096,
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.max_texture_height = 4096,
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.max_texture_height = 4096,
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