mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 20:05:36 +00:00
WinRT: renamed "windowsrt" directories to "winrt"
This commit is contained in:
parent
fa229f3790
commit
f860141aa6
|
@ -85,7 +85,7 @@
|
||||||
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
||||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||||
|
|
|
@ -246,9 +246,6 @@
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\src\joystick\windowsrt\SDL_xinputjoystick.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -270,6 +267,9 @@
|
||||||
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\begin_code.h">
|
<ClInclude Include="..\..\include\begin_code.h">
|
||||||
|
|
|
@ -133,7 +133,7 @@
|
||||||
<None Include="loopwave_VS2012_TemporaryKey.pfx" />
|
<None Include="loopwave_VS2012_TemporaryKey.pfx" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
|
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp" />
|
||||||
<ClCompile Include="..\..\..\test\loopwave.c">
|
<ClCompile Include="..\..\..\test\loopwave.c">
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||||
|
|
|
@ -139,7 +139,7 @@
|
||||||
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
|
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp">
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||||
|
|
Loading…
Reference in a new issue