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	updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200 (cherry picked from commit 3a9a52fe6c40aee8d174bb756b4a339d35386633)
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				|  | @ -502,9 +502,11 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o | |||
| 
 | ||||
| - (void)updateKeyboard | ||||
| { | ||||
|     SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; | ||||
| 
 | ||||
|     CGAffineTransform t = self.view.transform; | ||||
|     CGPoint offset = CGPointMake(0.0, 0.0); | ||||
|     CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen); | ||||
|     CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen); | ||||
| 
 | ||||
|     if (self.keyboardHeight) { | ||||
|         int rectbottom = self.textInputRect.y + self.textInputRect.h; | ||||
|  |  | |||
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