mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-05 16:15:58 +00:00
updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200 (cherry picked from commit 3a9a52fe6c40aee8d174bb756b4a339d35386633)
This commit is contained in:
parent
674e894574
commit
f892ae10d6
|
@ -502,9 +502,11 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
|
||||||
|
|
||||||
- (void)updateKeyboard
|
- (void)updateKeyboard
|
||||||
{
|
{
|
||||||
|
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
|
||||||
|
|
||||||
CGAffineTransform t = self.view.transform;
|
CGAffineTransform t = self.view.transform;
|
||||||
CGPoint offset = CGPointMake(0.0, 0.0);
|
CGPoint offset = CGPointMake(0.0, 0.0);
|
||||||
CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
|
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
|
||||||
|
|
||||||
if (self.keyboardHeight) {
|
if (self.keyboardHeight) {
|
||||||
int rectbottom = self.textInputRect.y + self.textInputRect.h;
|
int rectbottom = self.textInputRect.y + self.textInputRect.h;
|
||||||
|
|
Loading…
Reference in a new issue