Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!).

This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently
report some bogus axes, but it won't change the axes we currently expect, and
thus the game controller config string is still stable.

Fixes Bugzilla #2719.
This commit is contained in:
Ryan C. Gordon 2015-05-26 12:03:51 -04:00
parent 523064592a
commit f99d6e1df8

View file

@ -492,7 +492,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
++joystick->nbuttons; ++joystick->nbuttons;
} }
} }
for (i = 0; i < ABS_MISC; ++i) { for (i = 0; i < ABS_MAX; ++i) {
/* Skip hats */ /* Skip hats */
if (i == ABS_HAT0X) { if (i == ABS_HAT0X) {
i = ABS_HAT3Y; i = ABS_HAT3Y;
@ -753,10 +753,6 @@ HandleInputEvents(SDL_Joystick * joystick)
} }
break; break;
case EV_ABS: case EV_ABS:
if (code >= ABS_MISC) {
break;
}
switch (code) { switch (code) {
case ABS_HAT0X: case ABS_HAT0X:
case ABS_HAT0Y: case ABS_HAT0Y: