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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 05:15:28 +00:00
Added SDL_DROPTEXT event, for dragging and dropping string data.
This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
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@ -136,6 +136,7 @@ typedef enum
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/* Drag and drop events */
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SDL_DROPFILE = 0x1000, /**< The system requests a file open */
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SDL_DROPTEXT, /**< text/plain drag-and-drop event */
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/* Audio hotplug events */
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SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
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@ -27,20 +27,33 @@
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#include "SDL_dropevents_c.h"
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int
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SDL_SendDropFile(const char *file)
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static int
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SDL_SendDrop(const SDL_EventType evtype, const char *data)
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{
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int posted;
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) {
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if (SDL_GetEventState(evtype) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_DROPFILE;
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event.drop.file = SDL_strdup(file);
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SDL_zero(event);
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event.type = evtype;
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event.drop.file = SDL_strdup(data);
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posted = (SDL_PushEvent(&event) > 0);
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}
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return (posted);
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return posted;
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}
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int
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SDL_SendDropFile(const char *file)
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{
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return SDL_SendDrop(SDL_DROPFILE, file);
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}
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int
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SDL_SendDropText(const char *text)
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{
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return SDL_SendDrop(SDL_DROPTEXT, text);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -24,6 +24,7 @@
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#define _SDL_dropevents_c_h
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extern int SDL_SendDropFile(const char *file);
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extern int SDL_SendDropText(const char *text);
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#endif /* _SDL_dropevents_c_h */
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@ -117,7 +117,9 @@ static Atom X11_PickTarget(Display *disp, Atom list[], int list_count)
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int i;
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for (i=0; i < list_count && request == None; i++) {
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name = X11_XGetAtomName(disp, list[i]);
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if (strcmp("text/uri-list", name)==0) request = list[i];
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if ((SDL_strcmp("text/uri-list", name) == 0) || (SDL_strcmp("text/plain", name) == 0)) {
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request = list[i];
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}
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X11_XFree(name);
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}
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return request;
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@ -1223,37 +1225,19 @@ X11_DispatchEvent(_THIS)
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X11_ReadProperty(&p, display, data->xwindow, videodata->PRIMARY);
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if (p.format == 8) {
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SDL_bool expect_lf = SDL_FALSE;
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char *start = NULL;
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char *scan = (char*)p.data;
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char *fn;
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char *uri;
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int length = 0;
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while (p.count--) {
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if (!expect_lf) {
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if (*scan == 0x0D) {
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expect_lf = SDL_TRUE;
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/* !!! FIXME: don't use strtok here. It's not reentrant and not in SDL_stdinc. */
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char* name = X11_XGetAtomName(display, target);
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char *token = strtok((char *) p.data, "\r\n");
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while (token != NULL) {
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if (SDL_strcmp("text/plain", name)==0) {
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SDL_SendDropText(token);
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} else if (SDL_strcmp("text/uri-list", name)==0) {
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char *fn = X11_URIToLocal(token);
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if (fn) {
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SDL_SendDropFile(fn);
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}
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if (start == NULL) {
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start = scan;
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length = 0;
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}
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length++;
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} else {
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if (*scan == 0x0A && length > 0) {
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uri = SDL_malloc(length--);
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SDL_memcpy(uri, start, length);
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uri[length] = '\0';
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fn = X11_URIToLocal(uri);
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if (fn) {
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SDL_SendDropFile(fn);
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}
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SDL_free(uri);
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}
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expect_lf = SDL_FALSE;
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start = NULL;
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}
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scan++;
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token = strtok(NULL, "\r\n");
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}
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}
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@ -77,9 +77,10 @@ main(int argc, char *argv[])
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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if (event.type == SDL_DROPFILE) {
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if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
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const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
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char *dropped_filedir = event.drop.file;
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SDL_Log("File dropped on window: %s", dropped_filedir);
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SDL_Log("%s dropped on window: %s", typestr, dropped_filedir);
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SDL_free(dropped_filedir);
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}
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}
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