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https://github.com/Ryujinx/SDL.git
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Added the old ant Android build project structure
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parent
2ac567b715
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1
android-project-ant/AndroidManifest.xml
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android-project-ant/AndroidManifest.xml
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../android-project/app/src/main/AndroidManifest.xml
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android-project-ant/ant.properties
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android-project-ant/ant.properties
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked into Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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android-project-ant/build.properties
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android-project-ant/build.properties
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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android-project-ant/build.xml
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android-project-ant/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- This should be changed to the name of your project -->
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<project name="SDLActivity" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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android-project-ant/default.properties
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android-project-ant/default.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-16
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android-project-ant/jni/Android.mk
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android-project-ant/jni/Android.mk
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include $(call all-subdir-makefiles)
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android-project-ant/jni/Application.mk
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android-project-ant/jni/Application.mk
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# Uncomment this if you're using STL in your project
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# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
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# APP_STL := stlport_static
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APP_ABI := armeabi armeabi-v7a x86
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# Min SDK level
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APP_PLATFORM=android-10
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android-project-ant/jni/src/Android.mk
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android-project-ant/jni/src/Android.mk
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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SDL_PATH := ../SDL
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
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# Add your application source files here...
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LOCAL_SRC_FILES := YourSourceHere.c
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LOCAL_SHARED_LIBRARIES := SDL2
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LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
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include $(BUILD_SHARED_LIBRARY)
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android-project-ant/jni/src/Android_static.mk
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android-project-ant/jni/src/Android_static.mk
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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LOCAL_SRC_FILES := YourSourceHere.c
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LOCAL_STATIC_LIBRARIES := SDL2_static
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
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android-project-ant/proguard-project.txt
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android-project-ant/proguard-project.txt
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# To enable ProGuard in your project, edit project.properties
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# to define the proguard.config property as described in that file.
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#
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in ${sdk.dir}/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the ProGuard
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# include property in project.properties.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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android-project-ant/project.properties
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android-project-ant/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-16
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BIN
android-project-ant/res/drawable-hdpi/ic_launcher.png
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BIN
android-project-ant/res/drawable-hdpi/ic_launcher.png
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After Width: | Height: | Size: 2.6 KiB |
BIN
android-project-ant/res/drawable-mdpi/ic_launcher.png
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android-project-ant/res/drawable-mdpi/ic_launcher.png
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After Width: | Height: | Size: 1.7 KiB |
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android-project-ant/res/drawable-xhdpi/ic_launcher.png
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BIN
android-project-ant/res/drawable-xhdpi/ic_launcher.png
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After Width: | Height: | Size: 3.8 KiB |
BIN
android-project-ant/res/drawable-xxhdpi/ic_launcher.png
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BIN
android-project-ant/res/drawable-xxhdpi/ic_launcher.png
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After Width: | Height: | Size: 6.7 KiB |
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android-project-ant/res/layout/main.xml
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android-project-ant/res/layout/main.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:text="Hello World, SDLActivity"
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/>
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</LinearLayout>
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android-project-ant/res/values/strings.xml
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android-project-ant/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">SDL App</string>
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</resources>
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1
android-project-ant/src
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android-project-ant/src
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../android-project/app/src/main/java
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@ -4,7 +4,10 @@ Android
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Matt Styles wrote a tutorial on building SDL for Android with Visual Studio:
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http://trederia.blogspot.de/2017/03/building-sdl2-for-android-with-visual.html
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The rest of this README covers the traditional style build process.
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The rest of this README covers the Android gradle style build process.
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If you are using the older ant build process, it is no longer officially
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supported, but you can use the "android-project-ant" directory as a template.
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================================================================================
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