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ensure that SDL2 does not set conflicting window flags (thanks @pionere!)
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4192d1a1c7
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@ -202,6 +202,22 @@ typedef struct {
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} SDL_WindowTextureData;
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static Uint32
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SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
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{
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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if (_this->GL_CreateContext != NULL) {
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return SDL_WINDOW_OPENGL;
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}
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#endif
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
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if (_this->Metal_CreateView != NULL) {
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return SDL_WINDOW_METAL;
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}
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#endif
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return 0;
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}
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static int
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SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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@ -1635,16 +1651,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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/* Some platforms have certain graphics backends enabled by default */
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if (!graphics_flags && !SDL_IsVideoContextExternal()) {
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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if (_this->GL_CreateContext != NULL) {
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flags |= SDL_WINDOW_OPENGL;
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}
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#endif
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
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if (_this->Metal_CreateView != NULL) {
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flags |= SDL_WINDOW_METAL;
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}
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#endif
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flags |= SDL_DefaultGraphicsBackends(_this);
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}
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if (flags & SDL_WINDOW_OPENGL) {
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