Ryan C. Gordon 
							
						 
						
							
							
							
							
								
							
							
								45553ac4db 
								
							 
						 
						
							
							
								
								emscripten-buildbot.sh: exit with an error if configure/make fail.  
							
							 
							
							
							
						 
						
							2016-09-06 12:18:52 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Philipp Wiesemann 
							
						 
						
							
							
							
							
								
							
							
								e7a9095f55 
								
							 
						 
						
							
							
								
								Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).  
							
							 
							
							... 
							
							
							
							Fixes Bugzilla #2429 . 
							
						 
						
							2016-07-18 22:01:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Philipp Wiesemann 
							
						 
						
							
							
							
							
								
							
							
								ce456cfb8e 
								
							 
						 
						
							
							
								
								Mac: Updated availability macro in build script.  
							
							 
							
							
							
						 
						
							2016-06-24 19:06:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Alex Szpakowski 
							
						 
						
							
							
							
							
								
							
							
								4a468739f8 
								
							 
						 
						
							
							
								
								Removed Mac OS 10.5 support (bug  #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug  #3127 , thanks Dominik!)  
							
							 
							
							
							
						 
						
							2016-05-21 00:20:52 -03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Ryan C. Gordon 
							
						 
						
							
							
							
							
								
							
							
								06129f6de9 
								
							 
						 
						
							
							
								
								Fixed buildbot's static analysis script to enable assertions.  
							
							 
							
							... 
							
							
							
							This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default.  :/ 
							
						 
						
							2016-01-08 07:21:15 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Sam Lantinga 
							
						 
						
							
							
							
							
								
							
							
								68a3272852 
								
							 
						 
						
							
							
								
								Fixed sed error on Mac OS X and updated copyright on a few last files  
							
							 
							
							
							
						 
						
							2016-01-02 10:38:51 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								David Ludwig 
							
						 
						
							
							
							
							
								
							
							
								5790f59f88 
								
							 
						 
						
							
							
								
								WinRT: minor tweak to NuGet package naming  
							
							 
							
							
							
						 
						
							2015-12-02 08:04:17 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								David Ludwig 
							
						 
						
							
							
							
							
								
							
							
								3b79ab4c2b 
								
							 
						 
						
							
							
								
								WinRT: allowed NuGet packaging code to get hg revision regardless of cwd  
							
							 
							
							
							
						 
						
							2015-12-02 07:58:23 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								David Ludwig 
							
						 
						
							
							
							
							
								
							
							
								89898d8341 
								
							 
						 
						
							
							
								
								WinRT: added NuGet-package creation support to WinRT build script  
							
							 
							
							
							
						 
						
							2015-12-01 22:07:24 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								David Ludwig 
							
						 
						
							
							
							
							
								
							
							
								0020aa94c8 
								
							 
						 
						
							
							
								
								WinRT: made WinRT build script create Win10/UWP .dll files  
							
							 
							
							
							
						 
						
							2015-11-30 21:11:33 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Philipp Wiesemann 
							
						 
						
							
							
							
							
								
							
							
								682604b2f3 
								
							 
						 
						
							
							
								
								Android: Changed androidbuild.sh to use path from variable.  
							
							 
							
							
							
						 
						
							2015-07-31 20:15:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Philipp Wiesemann 
							
						 
						
							
							
							
							
								
							
							
								c5857ab498 
								
							 
						 
						
							
							
								
								Mac OS X: Fixed typo in build script comment.  
							
							 
							
							
							
						 
						
							2015-06-26 20:12:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
							
								 
								Philipp Wiesemann 
							
						 
						
							
							
							
							
								
							
							
								0e45984fa0 
								
							 
						 
						
							
							
								
								Fixed crash if initialization of EGL failed but was tried again later.  
							
							 
							
							... 
							
							
							
							The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI(). 
							
						 
						
							2015-06-21 17:33:46 +02:00