Commit graph

13 commits

Author SHA1 Message Date
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sylvain Beucler e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Sylvain Beucler 01af7b0254 emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Charlie Birks cd63709ed8 Emscripten: Load eglQueryString and eglGetError
This prevents an assertion on context creation failure (calling a null
function pointer).
2018-10-13 17:18:59 +01:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga 67ed894353 Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu

In case of OpenGLES, the sequences of loading and unloading driver library should be like that:

SDL_Init
  ...
  SDL_GL_LoadLibrary
    SDL_EGL_LoadLibrary
...
SDL_Quit
  ...
  SDL_GL_UnloadLibrary
    SDL_EGL_UnloadLibrary
...


However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
2017-01-01 19:10:36 -08:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon 232ae68864 Still more compiler warning fixes for various platforms. 2016-11-23 17:20:28 -05:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00