Commit graph

303 commits

Author SHA1 Message Date
Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga 3167ba342d Fixed freeing the Windows blank cursor 2022-03-17 17:58:35 -07:00
Sam Lantinga 0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 2022-03-17 17:55:28 -07:00
Sam Lantinga d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 2022-03-17 17:01:36 -07:00
Sam Lantinga 4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga 4e49b78a11 Fixed compile warning and comment typo 2022-03-17 14:44:17 -07:00
Esme Povirk 829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
Ozkan Sezer d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Zach Reedy 363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Ozkan Sezer 072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Jo Bates 01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
pionere 97269e143d adjustments to ime_candidates
- allocate ime_candidates on demand
- allow write to the whole allocated memory of ime_candidates
- ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
2022-01-31 22:06:26 -05:00
pionere 6f404d0f04 cleanup IME_GetCandidateList / UILess_GetCandidateList
- move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function
- set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero
- comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
2022-01-31 22:06:26 -05:00
pionere 32c7d5d352 cleanup IME_UpdateInputLocale
- do not store the HKL in a static variable
- always set the ime_candvertical value in case the HKL is changed
2022-01-28 20:40:19 -05:00
pionere 25aa7244dc cleanup IME_GetId
- use assert instead of a check (it is a static function with constant parameter)
- assume it is called with 0 first (simplifies the logic)
- reuse dwLang value instead of a new 'call' to LANG()
2022-01-28 20:40:19 -05:00
pionere 3c85cef46c cleanup SDL_RegisterApp
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
2022-01-28 20:40:19 -05:00
pionere 014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
ulatekh 57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
ulatekh d7873e656b Disable tablet flicks under MS Windows. 2022-01-22 08:52:46 -08:00
ulatekh 53df0e6619 Fix the erroneous generation of mouse-down events from touch-move events.
The issue is that MS Windows synthesizes a mouse-move event in response
to touch-move events, and those mouse-move events are NOT labeled as
coming from a touch (e.g. GetMouseMessageSource() will not return
SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events).

In addition, there seems to be no way to prevent this from happening;
https://gist.github.com/vbfox/1339671 claims to demonstrate a technique
to prevent it, but in my experience, it doesn't work.

Because of this, the "fallthrough" case can't test that the synthesized
mouse-move came from a touch-move, and starts erroneously pressing down
the mouse-button, leading to massive confusion in the client
application.
2022-01-21 17:23:59 -08:00
Sam Lantinga 1085c317a5 Use the requested cursor size instead of the default cursor size
CopyImage() will scale based on the system accessibility settings automatically.

Fixes https://github.com/libsdl-org/SDL/issues/5198
2022-01-07 16:45:18 -08:00
Sam Lantinga 957c48b4c7 Fixed detecting focus change to child dialogs
Fixes https://github.com/libsdl-org/SDL/issues/5157
2022-01-07 10:58:04 -08:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga 8f81699868 Only clear IME display options if SDL_HINT_IME_SHOW_UI is off (thanks opxdo!)
Fixes https://github.com/libsdl-org/SDL/issues/5153
2021-12-31 08:49:28 -08:00
Sam Lantinga ca18bf11ee Don't compare raw mouse button state with windows message button state
When mouse buttons are swapped, right mouse button down is the same value as raw mouse button up, and conceptually the two systems use different button masks, so never cache state between the two.

Fixes https://github.com/libsdl-org/SDL/issues/5108
2021-12-16 12:01:18 -08:00
Hanseul Jun e7f84c20bc Fix a typo in comment. 2021-12-09 11:05:23 -08:00
Cameron Gutman 715d481271 windows: Fix GUI key state when grabbing the keyboard
When our keyboard grab hook is installed, GetKeyState() will return 0 for the
GUI keys even when they are pressed. This leads to spurious key up events when
holding down the GUI keys and the inability to use any key combos involving
those modifier keys.
2021-11-29 20:07:19 -08:00
Sam Lantinga 942973dd86 Use mouse ID 0 for raw mouse events
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.

Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Misa 3bf7994fe2 Add and use SDL_FALLTHROUGH for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga abc12a832c Revert "Add and use SDL_FALLTHROUGH for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Misa 66a08aa391 Add and use SDL_FALLTHROUGH for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga fed857787a Update the orientation and display modes when the display settings change on Windows
Fixes https://github.com/libsdl-org/SDL/issues/1061
2021-11-10 08:47:39 -08:00
Sam Lantinga c0f1109bd0 Implemented querying the orientation of displays on Windows 2021-11-10 06:03:01 -08:00
Susko3 1fc25bd839 Properly position the IME window(s) on windows 2021-11-09 11:00:46 -08:00
Yufei Huang 881f747d5c Always destroy icon 2021-11-08 22:20:50 -08:00
Yufei Huang 7fea557b99 SDL_windowsmouse.c: Remove LR_COPYDELETEORG flag 2021-11-08 22:20:50 -08:00
Sam Lantinga 67c42cb44c Fixed Windows build 2021-11-08 22:16:01 -08:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Sam Lantinga 4db546b092 Implemented SDL_SetWindowMouseRect() on macOS 2021-11-08 20:35:56 -08:00
Sam Lantinga 2d23d66a61 Fixed SetWindowMouseRect return value on Windows 2021-11-08 16:33:50 -08:00
Sam Lantinga 7d21322df1 Implemented SDL_SetWindowMouseRect() on Windows 2021-11-08 16:29:19 -08:00
Yufei Huang 301819cd1d SDL_windowsmouse.c: Fix WIN_CreateCursor does not scale with system cursor size preference 2021-11-08 06:59:36 -08:00
Sam Lantinga 2248a54937 Update the focus in case we changed focus to a child window and then away from the application
In this case we'll get WM_KILLFOCUS when the child window is focused, but we'll retain focus on the top level window, but when we Alt-Tab away, we won't get another WM_KILLFOCUS or WM_NCACTIVATE, we get WM_ACTIVATE instead, so we need to check for focus updates in response to that as well.
2021-11-05 22:52:18 -07:00
Cacodemon345 19dee1cd16
Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile

* Add new SDL display events

* Implement ICC profile change event for macOS

* Implement ICC profile notification for Windows

* Fix SDL_GetWindowICCProfile() for X11

* Fix compile errors
2021-10-21 17:37:20 -07:00
Sam Lantinga bfd2f8993f Fixed grab handling when focus changes between windows in the same application 2021-10-19 17:29:23 -07:00
Sam Lantinga 7fb4364391 Don't process WM_INPUT when handling relative mode by warping the mouse cursor 2021-10-17 13:56:31 -07:00