Commit graph

19 commits

Author SHA1 Message Date
Sam Lantinga b821ded96c SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). 2017-08-21 13:00:40 -07:00
Ryan C. Gordon adecda5080 cpuinfo: Add SDL_HasNEON() support for ARM-based QNX. 2017-08-16 21:31:03 -04:00
Sam Lantinga c1802ef646 Fixed compile error with gcc -std=c99 2017-03-06 21:25:06 -08:00
Ryan C. Gordon ca0bf151d5 Fix some more compiler warnings on armcc. 2017-03-03 16:38:17 -05:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon a949882a98 cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment. 2016-11-21 20:35:59 -05:00
Ryan C. Gordon 32cb34945e cpuinfo: patched to compile for getauxval() path. 2016-11-17 17:03:43 -05:00
Ryan C. Gordon 0b33a1188b cpuinfo: more patching for Android. Legacy platform targets are a pain. 2016-11-17 16:10:32 -05:00
Ryan C. Gordon a298e56349 cpuinfo: Patched to compile on Android, Linux. 2016-11-17 16:04:00 -05:00
Ryan C. Gordon e8f4b7c4f5 cpuinfo: patched to compile.
Nothing quite like experimentation via Buildbot!  :/
2016-11-17 16:01:59 -05:00
Ryan C. Gordon 74eb78dcbf cpuinfo: more work on SDL_HasNEON(). 2016-11-17 15:57:58 -05:00
Ryan C. Gordon db97c3d3e8 cpuinfo: silence compiler warnings on non-Intel CPU architectures. 2016-11-17 01:41:56 -05:00
Ryan C. Gordon 66a36d5660 cpuinfo: disable NEON detection on Android for now.
Will fix this properly soon.
2016-11-17 01:34:18 -05:00
Ryan C. Gordon 5c6b2ebf2d cpuinfo: more robust ARM preprocessor checks. 2016-11-17 01:26:56 -05:00
Ryan C. Gordon 35430a73f2 cpuinfo: first attempt at SDL_HasNEON() implementation. 2016-11-17 01:15:16 -05:00
Ryan C. Gordon 7592b40b39 cpuinfo: Removed code duplication, cached CPUID details. 2016-11-16 22:49:04 -05:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Ryan C. Gordon 696cd7975c NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
Fixes Bugzilla #3176.
2015-12-29 02:32:47 -05:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00