Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sergio Padrino
6f6382f8d0
Fix SDL_GameController API for PSP ( #3 )
...
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Sam Lantinga
f23022ef97
Removed non-functional window grab implementations
2021-02-10 10:22:16 -05:00
Cameron Gutman
a0d3c6c63c
Rename SetWindowGrab() to SetWindowMouseGrab()
2021-02-10 10:22:16 -05:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
76980e30f2
Added events for dynamically connecting and disconnecting displays, with an iOS implementation
2020-10-08 16:42:20 -07:00
M Stoeckl
052a13738d
Merge VideoBootStrap::available into VideoBootStrap::create
...
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
50efbda736
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
2017-08-28 00:43:14 -07:00
Philipp Wiesemann
60c0f7e243
Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms.
2017-06-15 23:30:29 +02:00
Philipp Wiesemann
1517ba7285
PSP: Fixed error messages.
2017-04-02 21:33:54 +02:00
Philipp Wiesemann
266816b4aa
Removed newlines from error messages.
2017-03-26 21:00:19 +02:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Philipp Wiesemann
82c94a3f79
PSP: Fixed memory leak if video init failed.
2016-08-03 22:32:20 +02:00
Philipp Wiesemann
d478f26ef4
Updated comments in video implementations.
2016-07-18 22:03:47 +02:00
Philipp Wiesemann
12c78c5ca5
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
2016-04-01 21:11:31 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00