Commit graph

6 commits

Author SHA1 Message Date
Sam Lantinga 7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. 2014-03-10 19:11:50 -07:00
Sam Lantinga 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon e769374096 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Ryan C. Gordon d01ad02be7 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00