Sam Lantinga
fcb21aa883
Added API for sensors on game controllers
...
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga
83b653d55d
Fixed build warning
2020-11-11 20:09:56 -08:00
Sam Lantinga
009b62f1c2
Be explicit about mapping the new game controller paddle buttons
2020-11-07 02:22:15 -08:00
Sam Lantinga
3a3aaac221
Added 4 auxiliary buttons to the game controller API
...
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga
e555d45331
Added SDL_JoystickHasLED
...
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee
83cddd2ebc
Add SDL_JoystickSetLED.
...
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Sam Lantinga
b6afbe6317
Added SDL_log.h to SDL_internal.h so logging is available everywhere
2020-04-07 09:38:57 -07:00
Sam Lantinga
9b879a08aa
Fixed compiler warning
2020-03-16 19:15:28 -07:00
Jimb Esser
c2c5d0b392
Fix compile error
2020-03-16 16:52:49 -07:00
Sam Lantinga
52be663380
Use SDL math functions in Steam Controller support
2020-03-02 09:35:09 -08:00
Sam Lantinga
6efebf1768
Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
2020-02-04 12:48:53 -08:00
Sam Lantinga
212609b3f2
Map the right pad on the Steam Controller to the right stick in the game controller API
2020-01-31 14:09:23 -08:00
Sam Lantinga
0641711e9f
Added missing file from previous commit
2020-01-29 20:09:59 -08:00