Commit graph

14 commits

Author SHA1 Message Date
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Ryan C. Gordon 09ed5cc0d8 xcode: Make sure SDL_dataqueue sources are included in all targets. 2016-12-06 13:33:02 -05:00
Ryan C. Gordon 6cb2f5bbbc xcode: updated macOS and iOS project files with SDL_dataqueue sources. 2016-12-06 12:30:31 -05:00
Sam Lantinga 4759042404 Build SDL as universal binary 2016-10-12 18:46:17 -07:00
Sam Lantinga e45698d218 Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Ryan C. Gordon 8f8f225b3f Xcode/mac: fix building standalone static and shared libraries. 2016-09-18 18:19:32 -04:00
Sam Lantinga b7818d7124 Recommended settings from Xcode 7.3.0 2016-09-16 22:28:12 -07:00
Sam Lantinga e5070d20ee Fixed set of libraries needed to build on Mac OS X 2016-09-15 08:57:56 -07:00
Alex Szpakowski 4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Alex Szpakowski 86708c3cd8 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. 2016-09-13 19:51:10 -03:00
Ryan C. Gordon 979de761c9 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Alex Szpakowski 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00