Sam Lantinga
6b33f2e8ca
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
2014-02-17 22:20:33 -08:00
Sam Lantinga
076a14b263
Fixed crash if render target textures are used while the device is lost
2014-02-10 13:40:02 -08:00
Sam Lantinga
ae05f178c2
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
2014-02-10 10:02:51 -08:00
Sam Lantinga
3ab3ea642d
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
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Sandu Liviu Catalin
I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX.
I allways het these errors:
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9'
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
2014-02-09 01:56:41 -08:00
Sam Lantinga
58edac3e69
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
aff44ccdb5
Patched to compile...uh, everywhere. :)
2014-01-27 16:13:13 -05:00
Ryan C. Gordon
87cfee27d0
Patched to compile on Windows when not supporting Direct3D.
2014-01-27 16:10:15 -05:00
Ryan C. Gordon
7e1289af32
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00