Commit graph

9 commits

Author SHA1 Message Date
Sam Lantinga 2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga cb7a408f47 testoverlay2 depends on SDL2, SDL2main, and SDL2test 2014-03-10 05:37:25 -07:00
Sam Lantinga 1e6ac69119 Added testoverlay2 to the Visual Studio 2013 solution 2014-03-10 03:59:47 -07:00
Sam Lantinga 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga 360f1101c3 Visual Studio 2013 project updates 2014-03-09 10:37:45 -07:00
Gabriel Jacobo ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built
Patch by Hiroyuki Iwatsuki
2014-02-20 17:03:55 -03:00
Gabriel Jacobo e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) 2014-02-19 11:03:03 -03:00
Ryan C. Gordon 090327e76e Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00