Commit graph

9 commits

Author SHA1 Message Date
Ryan C. Gordon 51be30f3cd
emscripten-buildbot.sh: force -s USE_SDL=0
This avoids using Emscripten-provided SDL headers from its own
sysroot instead of the headers in our own include directory!

Reference https://github.com/emscripten-core/emscripten/discussions/17647
2022-08-17 21:39:59 -04:00
Ozkan Sezer 2b760c3697 attempt to fix emscripten-buildbot: s/wasm/wasm32/ 2020-12-24 01:55:00 +03:00
Ryan C. Gordon b0f41e1421 emscripten-buildbot.sh: Leave files in the right place, don't nuke build dir. 2020-05-18 20:02:11 -04:00
Ryan C. Gordon 5358882b10 emscripten-buildbot.sh: the SDK path changed on the new build worker. 2020-05-18 16:33:29 -04:00
Ryan C. Gordon c1ef549745 emscripten-buildbot.sh: target WebAssembly instead of asm.js.
Fixes Bugzilla #5132.
2020-05-18 12:00:22 -04:00
Philipp Wiesemann f1296a8652 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Ryan C. Gordon 5fcd454a16 emscripten-buildbot.sh: let user override default SDKDIR. 2017-01-06 20:00:17 -05:00
Ryan C. Gordon 45553ac4db emscripten-buildbot.sh: exit with an error if configure/make fail. 2016-09-06 12:18:52 -04:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00