Commit graph

19 commits

Author SHA1 Message Date
Ethan Lee b5aec14d43 gdk: Backport SDL3 MR #8844
Co-authored-by: chalonverse <sanjay12@gmail.com>
2024-01-21 13:55:17 -05:00
nfarid b79732b967
cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
Sam Lantinga 8ae46a49ea Save the version in VERSION.txt instead of VERSION
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Simon McVittie 2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Julio C. Rocha d1e9015639 Update .gitignore 2022-08-24 15:34:46 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Cameron Gutman cd66c050fe testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Sam Lantinga 0c8277e9bd Added testgeometry to the git ignore file 2021-09-22 09:30:28 -07:00
Cameron Cawley 830206581b Add testmouse 2021-09-09 13:46:58 -07:00
Sam Lantinga 7d8f34cb71 Updated .gitignore from @Zangetsu38 - thanks! 2021-07-24 01:19:58 -07:00
Sam Lantinga 0f00f6dd86 Ignore checkkeysthreads 2021-07-06 10:01:31 -07:00
Philippe Coval 78095e3701 git: Ignore debian generated files
Signed-off-by: Philippe Coval <rzr@users.sf.net>
Change-Id: Iebfef58f41056c01736aba99f38fdedb9ee93013
2021-04-05 15:38:32 -04:00
Cameron Cawley d79bc0015e Update the .gitignore file 2021-02-17 11:55:01 +03:00
Ozkan Sezer b34d92bf37 further .gitignore updates 2021-02-14 11:56:40 +03:00
Ozkan Sezer 2faa478325 further .gitignore updates 2021-02-14 11:55:24 +03:00
Ozkan Sezer 67a9d6ba98 updates to .gitignore 2021-02-13 20:50:24 +03:00
erik yuzwa 5cbe62eac0 ignore vs2019 meta folder 2021-02-13 14:27:20 +03:00
Cameron Cawley 9f71a809e9 Rename .hgignore to .gitignore 2021-02-13 02:41:49 +03:00
Renamed from .hgignore (Browse further)