Sam Lantinga
1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
360f1101c3
Visual Studio 2013 project updates
2014-03-09 10:37:45 -07:00
Gabriel Jacobo
ea71a5e074
Fixes #2408 , VS2013: several projects of release build are not built
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Patch by Hiroyuki Iwatsuki
2014-02-20 17:03:55 -03:00
Gabriel Jacobo
e3f0d53b55
Fixes #2403 , add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
2014-02-19 11:03:03 -03:00
Ryan C. Gordon
090327e76e
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00