Sam Lantinga
0479df53ca
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
Ozkan Sezer
e57554ea65
SDL_main.h: added field to SDL_GDKSuspendComplete documentation.
2022-12-01 20:37:00 +03:00
Ciro Mondueri
f6144dfe03
adds GDK suspend/resume basic handling ( #6596 )
2022-11-23 11:41:14 -08:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Francisco Javier Trujillo Mata
d355ea9981
Add a way to avoid IOP reset
2022-08-08 08:32:38 -07:00
SDL Wiki Bot
0a9a0a79e0
Sync SDL wiki -> header
2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Wouter Wijsman
da5dbb4763
Fix SDL2main on PSP ( #5076 )
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- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
SDL Wiki Bot
e526830996
Sync wiki -> header
2021-11-18 20:58:04 +00:00
Ryan C. Gordon
3f978c0f93
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
2021-11-18 15:56:16 -05:00
SDL Wiki Bot
319d2b3e05
Sync wiki -> header
2021-11-18 20:29:04 +00:00
SDL Wiki Bot
16a1721e9d
Sync wiki -> header
2021-11-18 20:25:05 +00:00
Ozkan Sezer
8a6e48d46d
constified SDL_RegisterApp()
2021-11-14 04:40:50 +03:00
SDL Wiki Bot
c7dafb1556
Sync wiki -> header
2021-10-27 01:36:05 +00:00
Ryan C. Gordon
c88eb7a896
Sync wiki -> header.
2021-07-14 17:07:04 -04:00
Ryan C. Gordon
3f40396d33
First shot at merging the wiki documentation into the headers.
2021-03-21 14:19:53 -04:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
a0ac5ffc9f
Fixed building with C++
2019-03-19 10:59:41 -07:00
Sam Lantinga
03fc5eebcb
Fixed building with C++
2019-03-19 10:56:46 -07:00
Sam Lantinga
8177388e5e
Fixed declaration of SDL_main_func for C++
2019-03-19 08:29:34 -07:00
Sam Lantinga
de82759c84
Added support for building SDL as a dynamic library on iOS
2019-03-19 07:53:33 -07:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
54a0245b70
Fixed bug 3926 - SDL_main export
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e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
2017-11-01 17:41:25 -07:00
Sam Lantinga
dbb0a2aa74
Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
2017-08-28 14:34:15 -07:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Philipp Wiesemann
bb9dcf5714
Android: Updated name of README file.
2016-04-25 22:17:38 +02:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00